Configuring Default Skyblock Generation in a Modpack
The Problem with Manual Selection
In themed modpacks—especially those centered around skyblock survival—players often rush through the world creation menu and accidentally generate standard vanilla terrain. Default World Type Mod resolves this issue by ensuring that the intended modpack world type is pre-selected whenever a player starts a new singleplayer game.
Setting Intended World Types for Players
Modpack creators can distribute pre-configured client settings to protect players from generation mistakes:
1. Identify the world type required for your modpack gameplay. For example, if you include Garden of Glass, the required world type identifier in the config is botania-skyblock.
2. Open the client config for Default World Type Mod within the modpack files.
3. Update the configured world type value to match your modpack's intended target, such as the skyblock identifier.
4. Save the changes and package the client config with your modpack files.
When players install the pack and click "Create New World", the game immediately points to the skyblock mode. This eliminates the need for players to manually switch settings themselves, making accidental generation of standard worlds significantly less likely.