How Multiplayer Progression and Loot Bundles Work
Decade of the Damned is built to handle multiplayer servers without splitting progress or causing arguments over boss drops. Everyone on the server faces the same evolving threat together.
Fighting Together on a Server
1. Shared world state: The server tracks a single campaign progression state across all players. This prevents duplicate Hollow Steve bosses from spawning at the same time.
2. Join the fight actively: To qualify for loot at the end of a phase, you must participate as an active fighter during the battle rather than hiding far away.
3. Coordinate dimension travel: Because Hollow Steve chases targets through portals without losing combat progress, warn your teammates before leading him into the Nether or the End.
Claiming and Using Reward Bundles
Every active fighter receives a personal, theft-proof reward bundle upon defeating Hollow Steve in any phase, so other players cannot steal your share.
- Phases 1–9 rewards: Open your personal bundle between fights to collect survival upgrades, including Totems of Undying, enchanted Netherite armor, weapons, and strong potions. Distribute roles or save extra Totems for the later phases.
- Phase 10 rewards: Surviving the three-stage final showdown awards massive endgame payouts, granting stacks of Diamond blocks, Netherite blocks, and Enchanted Golden Apples to gear you up for New Game+.