Interacting with In-World Menus and Multiblocks
Operating 3D In-World Menus
Unlike traditional blocks that pause your view and pop open an inventory window across your entire screen, Databank can render interactive menus directly in the 3D game world.
- Approach the block or interface point in your world.
- Look directly at the floating or projected panel.
- Move your crosshair over buttons or options. Databank reads pixel-level clicks directly where your cursor targets in 3D space, allowing you to trigger functions without entering a paused interface.
Assembling Multiblock Structures
Databank powers multiblock mechanics using pattern keys, tag support, and exact blockstate matching. It also enables single large blocks that physically occupy multiple grid positions.
To construct and activate a Databank-powered multiblock:
1. Check Blockstates: Ensure individual components are facing the correct orientation, as Databank can differentiate block rotations and specific properties.
2. Verify Tags: Where modpack guides call for block tags (such as specific types of stones or metals), ensure you are using accepted tag variants.
3. Clear Space: For large single blocks that span across several block coordinates, clear the surrounding footprint completely before placement so the multi-space block has room to register.
Once all pattern keys align with the structure's requirements, Databank will validate the construct.