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Customizing Databank Models with Resource Packs

Overriding Models in the Resource Pack Folder

Databank supports custom animated models for blocks, items, and mobs, including advanced mesh structures. While these models are usually bundled into the modpack, Databank allows you to replace or tweak them through normal Minecraft resource packs without editing mod archives directly.

1. Open your game menu, navigate to Options, and select Resource Packs.

2. Click Open Pack Folder to view your active .minecraft/resourcepacks directory.

3. Create or open your custom resource pack folder.

4. Place your updated assets following the standard pack structure matching the modpack's target namespaces and file paths for block, item, or mob models.

Applying and Testing Model Changes

Once your files are in place within your resource pack:

  • Return to the in-game Resource Packs menu.
  • Move your custom pack from the left column to the right column so it sits above default pack assets.
  • Click Done to allow the game to reload textures, models, and shaders.

Load back into your world. Databank will automatically hook your overrides into its mesh and animation systems. If an animated entity or custom block does not reflect your updates, press F3 + T to force the game to reload resource packs and clear cached assets.