Darkcap Wiki › Guides › Configuring DarkCap on a Multiplayer Server
Configuring DarkCap on a Multiplayer Server
Server-Side Installation
DarkCap Mod is designed to operate on the server side. When hosting a multiplayer world or dedicated server, place the mod directly into your server's mod directory. The mod will manage experience limits across the world globally without altering client-specific rendering or requiring client-side configuration.
Client Compatibility and Player Access
Because DarkCap runs fully on the server, players connecting to your server do not need to install the mod on their own computers.
- Players can join using their standard game installation without encountering version or mod-mismatch warnings related to DarkCap.
- The server continuously evaluates every connected player's experience points.
- Whenever any player earns enough experience to pass the 1000-point threshold, the server intervenes and brings their total back down to 1000.
This setup allows server owners to enforce gameplay balance and control runaway experience gains without placing any installation burdens or technical hurdles on incoming players.