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Damage Indicators Expanded Wiki › Guides › How to Use Damage Indicators on Multiplayer Servers

How to Use Damage Indicators on Multiplayer Servers

Damage Indicators Expanded runs entirely on the client side and does not change core game rules. Because it only displays visual HUD elements and local particle pop-offs on your own screen, you can bring it into multiplayer worlds even when the server itself does not have the mod installed.

Joining a Vanilla or Modded Server

1. Launch Minecraft with Damage Indicators Expanded active in your local setup.

2. Open the Multiplayer menu and connect to your server as usual—no server-side installation or operator permissions are needed.

3. Once in the world, point your crosshair at a nearby mob or another entity to confirm the real-time health HUD appears.

4. Land a hit on a hostile monster to verify that floating damage numbers spawn normally.

Playing in Shared Worlds and Modpacks

Because everything renders locally on your client, your visual choices never affect other players on the server:

  • Independent HUD Preferences: You can open your configuration menu at any time during a multiplayer session to switch between the classic HUD layout and the modern retro design without disconnecting.
  • Modded Server Compatibility: If you are playing on a modded multiplayer server with custom creatures from other mods, aiming at those modded mobs will still bring up their health bars and spawn hit particles just as it does in singleplayer.

Keep in mind that before using any combat HUD utility on public competitive servers, it is always smart to check the server's posted rules regarding health-display mods.