Making Totem Particles Follow Players and Float
Attaching the Emitter to Moving Players
In vanilla Minecraft, popping a totem while sprinting or falling leaves the particle cloud behind where you took damage. Open the mod's configuration and enable Emitter settings to change how particles spawn from the player:
- Turn on Emitter moves with player so the emitter follows you as you move.
- Adjust Vertical offset to move the emitter up or down along the player.
- Increase Emitter lifetime above the default
30ticks if you want a trailing effect that emits particles longer.
Tuning Velocity, Gravity, and Collisions
Adjust the Movement, Gravity, Rotation, and Misc settings to control how particles behave after spawning:
1. Directional spread: Change Minimum / Maximum velocity multiplier around the vanilla default of 0.6 for overall burst speed, or use Custom velocity to customize min/max X, Y, and Z velocity independently.
2. Floating or falling: Lower Minimum / Maximum starting gravity below the default 1.25 so particles float, and use Gravity over time to change gravity at a set lifetime and speed.
3. Block interaction: Toggle Collisions under Misc so particles collide with blocks. Once on the floor, you can toggle Rotate on ground in Rotation, or adjust Scale on ground and Fade on ground.