Creating Custom Totem Color Gradients and Fades
Choosing Starting Colors and Gradients
To recolor your totem burst, open the mod's configuration, make sure the Color category is enabled, and leave Particle type under General on the standard totem particle (replacing the particle type ignores most customization parameters).
Inside the Color category, add your palette to Starting color:
- Weighted palettes: Add as many starting colors as you want. To make a specific shade appear more often than others, add duplicate entries of that color to the list.
- Smooth gradients: Turn on Blend colors. When enabled, the mod takes the first two given colors and assigns each particle a random color in between them.
Setting Up Multi-Stage Color Transitions
Particles can shift shades mid-air using the two separate Color transitions available in the Color category. For each transition stage, configure three settings:
1. Fade to color: Pick the target color the particle will start fading toward.
2. Fade at %: Set the percentage of the particle's lifetime when the fade begins. This scales with your Age settings—for example, if a particle's lifetime is 60 ticks, setting this to 50% starts fading after 30 ticks.
3. Fade speed: Adjust how fast the particle fades into the target color once that lifetime percentage is reached.