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Custom Totem Particles Mod FAQ

10 questions players actually ask, answered.

Why are my custom colors, scale, and physics settings being ignored?
First, check that the specific category toggles (such as Color, Scale, or Gravity) are actually enabled, since each section can be turned on or off independently. Second, check the Particle type option in the General category—if you replaced the default totem particle with another type like criticals, the mod ignores most custom parameters.
How do I stop my own totem particles from blocking my view during PvP?
Turn off "Show own totem particles" in the General category to completely hide particles from your own pops while still seeing when other players pop a totem. If you still want a subtle indicator for yourself, leave it on and instead lower the Multiplier, Scale, or Maximum alpha settings.
Why is the mod only using two of my starting colors instead of the whole list?
You likely have "Blend colors" enabled in the Color category, which only takes the first two colors in your list and picks random gradient shades between them. Turn off Blend colors if you want particles to randomly pick from every color in your Starting color list.
How can I make one specific color show up more often than others?
With Blend colors disabled, add duplicate entries of your preferred color to the Starting color list. Because the mod picks from the list at random, adding the same color multiple times increases its chance of appearing.
Why do the totem particles stay floating behind me when I run away?
By default, the particle emitter stays at the exact spot where your totem popped for its 30-tick duration. Enable "Emitter moves with player" under Emitter settings so the particle source follows you as you move, and adjust Vertical offset if you want to raise or lower where they spawn on your body.
How do I make totem particles float in mid-air or fly upward instead of falling?
Enable the Gravity category and lower the Minimum and Maximum starting gravity (vanilla default is 1.25) close to zero so they hang in the air, or use "Gravity over time" to change their fall speed mid-flight. For full directional control, enable Custom velocity under Movement to set independent X, Y, and Z speeds.
How does "Fade at %" work when setting up color transitions?
The percentage is based on each individual particle's lifespan (Age), not how long the emitter lasts. For example, if a particle spawns with an age of 60 ticks and "Fade at %" is set to 50%, it will keep its starting color for 30 ticks before fading toward your target color at your chosen Fade speed.
What are the default vanilla Minecraft totem particle values if I want to reset something?
Vanilla Minecraft uses an Emitter lifetime of 30 ticks, Particle Age of 60–72 ticks, Scale of 0.75, Velocity multiplier of 0.6, and Gravity of 1.25. You can also simply disable individual configuration categories—or flip the Global mod toggle off—to revert those behaviors back to vanilla.
Popping multiple totems causes FPS drops or leaves too much clutter on the floor—how do I reduce lag?
Lower the Multiplier in General and shorten the Minimum/Maximum age or Emitter lifetime so fewer particles exist at once. You can also turn off "Collisions" in the Misc category to skip block physics checks, or enable "Hide on ground" so particles disappear the instant they touch a block.
Does this mod work on multiplayer servers if the server doesn't have it installed?
Yes, totem particle rendering is handled entirely on your client, so your custom colors, sizes, and emitter settings will work on vanilla and modded multiplayer servers alike. Only you will see your customized particle effects.