Cult Of Azazel Wiki › Guides › Surviving Cultists and New Monster Encounters
Surviving Cultists and New Monster Encounters
Cult of Azazel adds over ten new monster types across your world, including mysterious hooded cultists and multi-winged flying threats. Unlike basic vanilla mobs that simply walk forward to hit you, each new enemy uses its own unique fighting moves.
Learning Enemy Attack Moves
Charging straight into melee range against an unfamiliar monster will quickly drain your health. Treat every new mob type cautiously the first time you see it.
- Bait attacks with a shield: Hold a shield ready and approach until the monster initiates an attack, then back away to watch its animation and reach.
- Watch the skies in the Nether: Threats are not limited to the ground. Giant winged enemies can soar above open Nether terrain, so keep ranged weapons on your hotbar and listen for movement overhead.
- Fight one mob at a time: Inside dense areas like the Nether mansion or Overworld mazes, lure hooded cultists and dungeon guards backward into cleared hallways rather than fighting groups in open rooms.
Preparing for Story Cutscenes
Major boss encounters use named zones and short cutscenes to frame the fight. Keep this in mind as you advance through unexplored territory.
- Clear trailing monsters first: Never sprint past normal enemies into a massive arena room, or you risk starting a boss encounter with regular monsters still chasing you.
- Top off before crossing gates: Eat high-saturation food and equip fresh armor before walking through grand doorways or entering named boss zones, ensuring you are ready the moment the cutscene finishes.