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Using Culinary Bridge on Multiplayer Servers and Custom Mod Lists

If you run a multiplayer server or adjust your mod list over time, Culinary Bridge handles cross-mod food compatibility without requiring extra files from players who join your world.

Running on a Multiplayer Server

1. Load Culinary Bridge on the server side alongside your chosen cooking mods.

2. Start the server world so the shared food and role tags initialize.

3. Have friends connect to the server normally. Because the mod functions entirely on the server side, joining players do not need extra client files for the recipe bridging to work.

4. Test a cross-mod recipe in a Crafting Table—such as combining cheese, meat, or milk from different mods—to verify that shared recipes are active for everyone.

Changing Your Mod List Safely

You do not need every compatible cooking mod present at once to avoid errors. Culinary Bridge loads safely whether you have all compatible mods installed, only one, or none at all. You can start a world with a single supported mod like Farmer’s Delight and later add or remove Croptopia, Pam’s HarvestCraft 2, Aquaculture 2, or mods from the Let’s Do series without needing to remove Culinary Bridge in between.