Landing Chance-Based Critical Hits with Melee and Ranged Weapons
Understanding the Chance System
Critical Strike Mod replaces standard vanilla jump critical hits entirely. Instead of requiring you to attack while falling, every offensive strike rolls an automatic chance to critically hit, styled after combat mechanics in *Minecraft Dungeons*.
By default, all combatants start with the following attributes:
- Critical Hit Chance: A base 5% probability on every hit.
- Critical Hit Damage: A base 50% extra damage bonus (dealing a 1.5x damage multiplier on impact).
This mechanic applies equally to close-quarters melee weapons, such as swords and axes, as well as ranged weapons like bows and crossbows.
Spotting Critical Hit Indicators
Because critical hits trigger on a percentage roll rather than movement timing, the mod provides distinct cues whenever an attack succeeds:
1. Particle Bursts: Watch for colorful visuals bursting from the target, including sparkling effects, floating skulls, and expanding rings.
2. Audio Cues: Listen for a crisp, punchy sound effect played with randomized pitches each time bonus damage connects.
Simply attack enemies normally from the ground, on the move, or with ranged shots; any hit can trigger the full damage multiplier.