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Create Twistermill Vs Sable Wiki › Guides › How to Power Moving Airships Using Sable Sublevel Physics

How to Power Moving Airships Using Sable Sublevel Physics

Mounting Turbines on Mobile Hulls

Create Twistermill VS Sable is designed to operate seamlessly alongside Sable sublevel physics and Create Aeronautics. This allows you to mount functional wind turbines directly onto flying contraptions and floating structures without losing kinetic connection.

Transferring Kinetic Energy in Flight

To keep onboard machinery powered while airborne:

1. Place your turbine assembly onto the mobile hull of your airship or floating platform.

2. Ensure the turbine is constructed using contraption-on-contraption parts so it can reorient itself toward the prevailing wind regardless of your ship's heading.

3. Route the rotational power into your onboard sublevel machine networks.

4. As the vessel maneuvers through different air currents, the mod processes simulated wind against the moving hull, continuously supplying rotational power to your onboard systems.