How to Process Items Using Light Beams
Configuring Beam Properties for Processing
Create Optical Mod allows you to process items using the specific properties of light beams. To begin, establish a beam by applying rotational force to an emitter. Since item processing depends on beam properties, configure the beam's traits before exposing items to it.
You can modify properties by altering the beam's polarization directly, splitting a beam to polarize it perpendicularly, or merging up to three beams into one to combine their respective properties. Tailor the combined polarization and energy states to match the processing requirements of the items you wish to transform.
Exposing Items to the Beam
Once the beam has the required properties, route your items directly into the beam's path. Position your item transport or dropping mechanism so items stay in contact with the light beam. The beam processes the items while they are exposed to the light. After processing finishes, collect the resulting items using hoppers or standard item collection systems, ensuring the beam path remains unobstructed for continuous automation.