Generating and Transmitting Electricity with Coils, Magnets, and Wires
To start using electricity in your Create setups, you first need to build a generator assembly that converts mechanical rotation into electrical energy and distributes it across your base.
Building a Coil and Magnet Generator
Electricity in this addon is produced by spinning large copper coils surrounded by magnets. Follow these steps to set up your first power plant:
1. Check your in-game recipe viewer for the copper coil and magnet blocks added by the mod.
2. Place your copper coils along a rotational line connected to an active Create rotational source, such as a water wheel, windmill, or steam engine.
3. Arrange magnets around the large spinning copper coils so the rotating coils pass through the magnetic field.
4. Supply mechanical rotation to spin the copper coils and begin generating electricity.
Routing Power with Wires
Once your generator is spinning and producing power, you do not need long lines of shafts to move energy across your workshop. Instead, use the mod's wires to transmit electricity cleanly over distances:
1. Craft wires using your crafting table or recipe book.
2. Connect one end of a wire route to your generating setup and run the line toward the machines you want to power.
3. Hook the receiving end into electrical consumers such as motors or an Energiser.
Using wires lets you keep bulky rotational generators in one dedicated room while sending power wherever your machines need it.