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Detonating Artillery-Style TNT Blasts

Placing and Priming the Explosive

Standard explosives can be detonated to produce high-impact visual and physical effects instead of plain vanilla explosions.

1. Place a block of TNT on open ground or near the target structure.

2. Light the block using a flint and steel, open fire, or an active redstone signal.

3. Immediately retreat to a safe distance to ensure clear line of sight while avoiding lethal blast damage.

Observing the Blast Effects

Once the TNT detonates, the mod alters the standard explosion into a heavy artillery blast:

  • Rising Smoke Plume: A billowing smoke cloud will form at the point of impact, rising upward into the sky using animated ten-frame smoke particle textures.
  • Expanding Shockwave: A visible blast wave will rapidly expand outward along the surface from the detonation center.
  • Screen Shake: Your camera will rumble dynamically based on your proximity to the blast. Detonations closer to your character result in stronger camera shakes, while blasts further away cause subtle rumbles.