Testing and Observing Item Retraction in Tight Spaces
Observing First-Person Retraction
Crampedness dynamically adjusts your first-person viewmodel depending on your surroundings.
1. Equip any standard tool, weapon, or block in your main hand and switch to first-person view.
2. Walk directly toward a solid block, wall, or mob.
3. Watch your hands: as you enter tight proximity, the held item smoothly pulls backward toward your screen rather than clipping into the obstacle.
4. Place an item into your offhand as well. Move at an angle toward a corner to see that each hand calculates its animation independently based on how close it is to the adjacent surface.
5. Step back into an open area to watch both hands smoothly glide back into their standard default positions.
Checking Exceptions and Reach
While navigating tight areas, certain items and mechanics intentionally behave differently:
- Empty Hands and Maps: Empty hands and held maps do not retract, maintaining their standard vanilla visibility.
- Reach Distance and Hitboxes: Approach a block at maximum distance while your item is retracted against a side wall. Mine the block or strike a mob to confirm that your block reach distance and player hitboxes remain completely unchanged by the visual animation.