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How to Fight on the Tactical Grid Using Action Points

Managing Action Points on Your Turn

When a level begins, combat shifts to a turn-based board. During your turn, your actions are limited by your Action Points (AP):

  • Moving: Spend AP to navigate between tiles on the grid, repositioning yourself toward objectives or away from incoming hazards.
  • Attacking: Use AP to strike enemies. Weapons feature distinct attack shapes and special board effects. Consult weapon tooltips—such as those on a mace—to verify specific damage values and AP costs before committing to a strike.
  • Using Items: Consume recovery items or deploy tactical gear from your inventory by paying the required AP cost.

Once your AP is exhausted, pass your turn to allow other characters and enemies to cycle through theirs.

Handling Enemy Phases and Attack Warnings

Observe the board closely during enemy turns. Standard foes like zombies and mimics will advance toward you, while bosses introduce distinct phases and biome-specific mechanics. Bosses project special attack warnings onto specific grid tiles prior to hitting. On your following turn, spend movement AP to guide your character off marked tiles before the attack lands.