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Troubleshooting Custom Trees Loaded from NBT Files

Rather than relying entirely on hardcoded generation, mods powered by CorgiLib load custom trees directly from NBT structure files. This allows mods to generate natural, complex foliage and trunk shapes in your world.

How Tree Loading Works

When you generate new terrain, CorgiLib translates the pre-built NBT tree files provided by dependent mods into physical blocks in the world. CorgiLib manages the reading of these files in the background, ensuring branches, leaves, and custom block arrangements place seamlessly into matching biomes.

Resolving Tree Generation Issues

If custom trees from a companion mod fail to appear in your world, use the following checks:

  • Check Active Chunks: Trees loaded from NBT files generate when new chunks are created. Explore previously unvisited areas of your world to see if the custom trees populate newly generated terrain.
  • Verify Library Presence: If trees are missing entirely across new terrain, ensure CorgiLib is properly active in your mods list. Without CorgiLib's NBT loader running, companion mods cannot read the tree data files required for generation.
  • Server Consistency: When playing on a multiplayer server, confirm CorgiLib is present on the server files so tree placement logic executes during chunk creation.