Removing Air Pockets in Underwater Builds
Building underwater bases or aesthetic submerged features often results in awkward, unwanted air pockets around decorative blocks. You can eliminate these gaps completely using the mod's mechanics.
Submerging Base Fixtures
Vanilla decorations often carve out square pockets of air when placed underwater. To fix this:
1. Ensure the blocks you want submerged (such as wooden doors, signs, or fence gates) are included in your configurablewaterlogging-common.toml file.
2. Place the block in your flooded room, submerged tunnel, or outdoor pool.
3. If placing the item creates an air pocket, take a standard water bucket and right-click directly on the block, or aim your crosshair at it and execute /cw toggle.
4. The air pocket will fill with source water, matching the surrounding water volume.
Seamless Doors and Walkways
- Submerged entrances often break immersion when doors create tall vertical air voids. Waterlogging the door fills both halves, preserving a seamless underwater visual.
- Submerged paths using wooden signs, fence gates, or pool decorations in snowy biomes can be fully saturated so water currents and visuals flow cleanly without visible air seams.