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Contents (3)
The mod has three size controls that are easy to confuse. Each one has a width and a height version, plus an overall scale for some.
What each one changes
- Width / Height change the entity's real size. This affects the space it needs, so a smaller player can fit through tighter gaps.
- Hitbox scale (with width and height versions) changes the box used for collisions and for hitting the entity. The model does not change.
- Model scale (with width and height versions) changes only how the entity looks. Its collisions and hit detection stay the same.
Try it
1. Tab-complete /attribute @s and pick the scale attribute you want.
2. Run get to see the current value.
3. Set a new value with base set. Use a number below the current value to shrink and above it to grow.
4. Look at yourself in third person with F5 to check the result.
Practical uses
- Shrink the hitbox but not the model to make a mob harder to hit.
- Enlarge the model alone for a giant-looking mob that still fits through doors.
- Change the real width and height together to fit a one-block gap.
If you get stuck in blocks after growing, set the value back, or teleport out first. Change values in small steps and keep the original number written down.
More guides for this mod
Check and change a new attribute on yourself with commandsGive yourself a temporary boost with attribute modifiersTune diving, mob detection and magic damage








