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Get the Lighting Right for the Cursed City's Dark Streets

The map relies on darkness. You walk through dark streets and corners where moving shadows play tricks on your eyes. Your video settings decide whether this feels tense and atmospheric or simply unplayable.

Tune Your Video Settings

1. Open Options > Video Settings.

2. Find the Brightness slider:

  • Keep it toward the low, moody end if you want the full horror effect.
  • If you keep walking into walls or losing the path, raise it a step at a time until you can just make out the edges of buildings.

3. Adjust Render Distance to suit your machine. A stable framerate matters more than seeing far, because stutters make it harder to react to moving shadows.

4. If you play in a bright room, close the curtains or dim the lights. On-screen darkness looks washed out next to a bright screen surround.

Optional: Shaders

If you already use a shader loader such as Iris or OptiFine, a shader pack can deepen the shadows and lighting. Keep these points in mind:

  • Test a shader in a short session first. Some packs brighten nights or change fog, which can work against the map's intended mood.
  • If the city suddenly looks less threatening, switch the shader off and compare.

A Quick Check

Stand in a dark street and look around. You want shadows that still make you look twice, while you can still tell a doorway from a wall. That balance makes the map both scary and playable.