Setting Up Mob and Crop Farms
Using Fixed Void Biomes and Weather
This skyblock map cleans up void biome issues so mob spawning and weather work properly under normal vanilla survival rules. Because monster spawning and rain behave reliably in the sky, you can build standard mob and crop farms to feed yourself and gather materials. Start by lighting up your main island or building its walkways out of bottom slabs so hostile mobs only spawn inside your trap.
Starting Mob and Crop Production
Bridge away from your main work area with stone slabs to give monsters safe distance to spawn, then enclose a dark cobblestone chamber with a narrow gap at the bottom where you can swing safely. Defeating the monsters inside kickstarts crop farming:
- Skeletons drop bones for bone meal, which speeds up tree and crop growth—and grows seed-bearing tall grass when used on preserved grass blocks.
- Zombies occasionally drop carrots, potatoes, and iron ingots.
Because weather works properly on this map, collecting enough iron from zombies to craft a cauldron lets you catch rainwater during storms to create an extra water source. Until then, place dirt blocks beside the water in your cobblestone generator, till them with a hoe, and plant your crops within reach of the water.