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Running a Hostage Rescue Minigame

Assigning Roles and Starting Spots

Hostage rescue turns the office layout into an objective-based standoff rather than a simple elimination match. Divide your group into Attackers and Defenders, then pick one additional player to act as the unarmed hostage. If you are short on players, you can spawn a vanilla Villager inside the building instead and give Attackers leads or boats to move it, though a player hostage moves through doorways much more smoothly. Place the Defenders and the hostage inside one of the deeper indoor work areas, and send the Attackers out to the cold snowy exterior yard. Equip Attackers and Defenders with bows, swords, and armor, leaving the hostage completely unarmed.

Playing Out the Extraction

Set clear house rules before the round begins: the hostage player must stay inside their starting office room and cannot help fight. Once the match starts, Attackers use the exterior paths and entry points to push past Defender choke points. When an Attacker reaches the hostage and taps or crouches beside them, the hostage is free to follow that player. Attackers win the round either by escorting the hostage safely out to the snowy parking area or by eliminating the entire defending team. Defenders win if they stop the rescue until an agreed-upon timer runs out.