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Dungeons And Taverns Woodland Mansion Overhaul Data Pack Wiki › Guides › Freeing Prisoners from the Manor Basement

Freeing Prisoners from the Manor Basement

Beneath the main floor and central gardens of the Illager Manor lies a massive basement network comprised of storage rooms, hidden corridors, and jail cells.

Navigating to the Holding Cells

Descend through the stairwells leading below the ground floor. The basement spans numerous small and medium room variants populated by hostile mobs, including Vindicators, Pillagers, Witches, Evokers, and occasionally Ravagers. Fight your way through the corridors until you encounter the dungeon block containing iron bar cages and locked cells.

Liberating Captive Mobs

The basement jail cells hold several types of captive allies:

  • Villagers: Locked in holding cells. Clear the surrounding hostiles before breaking the doors or walls to prevent them from being attacked by roaming Vindicators.
  • Allays: Trapped inside cell clusters. Break the iron bars to release them so they can follow you. Take care when handling lightning or items around them; if an Allay holds an Echo Shard and is struck by lightning, it will transform into a hostile Vex.
  • Iron Golems: Often held in reinforced cells. Breaking the iron bars around an Iron Golem frees it immediately, providing valuable backup to help clear out the remaining Illagers in the basement.