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What changed in Minecraft 22w13oneblockatatime

22w13a → 22w13oneblockatatime

25Added
215Removed
10Block states changed
21New text
1Text changed

Every addition, removal and change between these two versions, read straight out of the game files — not from patch notes.

Contents (18)
  1. Activity
  2. Blocks
  3. Block entities
  4. Enchantments
  5. Mobs and entities
  6. Game Event
  7. Items
  8. Memory Module Type
  9. Menu
  10. Status effects
  11. Particles
  12. Sensor Type
  13. Sound events
  14. Worldgen / Density Function Type
  15. Worldgen / Feature
  16. Block states changed
  17. New text
  18. Renamed text

Activity +0 · −8

Removed: dig, emerge, investigate, lay_spawn, roar, sniff, swim, tongue

Blocks +1 · −32

Removed: frogspawn, mangrove_button, mangrove_door, mangrove_fence, mangrove_fence_gate, mangrove_leaves, mangrove_log, mangrove_planks, mangrove_pressure_plate, mangrove_propagule, mangrove_roots, mangrove_sign, mangrove_slab, mangrove_stairs, mangrove_trapdoor, mangrove_wall_sign, mangrove_wood, mud, mud_brick_slab, mud_brick_stairs, mud_brick_wall, mud_bricks, muddy_mangrove_roots, ochre_froglight, packed_mud, pearlescent_froglight, potted_mangrove_propagule, reinforced_deepslate, sculk_shrieker, stripped_mangrove_log, stripped_mangrove_wood, verdant_froglight

Block entities +0 · −1

Removed: sculk_shrieker

Enchantments +0 · −1

Removed: swift_sneak

Mobs and entities +0 · −5

Removed: allay, chest_boat, frog, tadpole, warden

Game Event +18 · −14

Block PressBlock SwitchBlock UnpressBlock UnswitchDrinking FinishElytra Free FallEntity DamagedEntity DyingEntity KilledFishing Rod CastFishing Rod Reel InMinecart MovingMob InteractRavager RoarRing BellShulker CloseShulker OpenWolf Shaking

Removed: block_activate, block_deactivate, drink, elytra_glide, entity_damage, entity_die, entity_interact, entity_roar, entity_shake, item_interact_finish, item_interact_start, note_block_play, sculk_sensor_tendrils_clicking, shriek

Items +1 · −43

Removed: acacia_chest_boat, allay_spawn_egg, birch_chest_boat, dark_oak_chest_boat, frog_spawn_egg, frogspawn, jungle_chest_boat, mangrove_boat, mangrove_button, mangrove_chest_boat, mangrove_door, mangrove_fence, mangrove_fence_gate, mangrove_leaves, mangrove_log, mangrove_planks, mangrove_pressure_plate, mangrove_propagule, mangrove_roots, mangrove_sign, mangrove_slab, mangrove_stairs, mangrove_trapdoor, mangrove_wood, mud, mud_brick_slab, mud_brick_stairs, mud_brick_wall, mud_bricks, muddy_mangrove_roots, oak_chest_boat, ochre_froglight, packed_mud, pearlescent_froglight, reinforced_deepslate, sculk_shrieker, spruce_chest_boat, stripped_mangrove_log, stripped_mangrove_wood, tadpole_bucket, tadpole_spawn_egg, verdant_froglight, warden_spawn_egg

Memory Module Type +0 · −17

Removed: dig_cooldown, disturbance_location, is_emerging, is_in_water, is_pregnant, is_sniffing, item_pickup_cooldown_ticks, liked_noteblock, liked_noteblock_cooldown_ticks, liked_player, recent_projectile, roar_sound_cooldown, roar_sound_delay, roar_target, sniff_cooldown, touch_cooldown, vibration_cooldown

Menu +0 · −1

Removed: merchant

Status effects +0 · −1

Removed: darkness

Particles +1 · −2

Removed: allay_dust, shriek

Sensor Type +0 · −4

Removed: frog_attackables, frog_temptations, is_in_water, warden_entity_sensor

Sound events +2 · −85

Removed: block.froglight.break, block.froglight.fall, block.froglight.hit, block.froglight.place, block.froglight.step, block.frogspawn.break, block.frogspawn.fall, block.frogspawn.hatch, block.frogspawn.hit, block.frogspawn.place, block.frogspawn.step, block.mangrove_roots.break, block.mangrove_roots.fall, block.mangrove_roots.hit, block.mangrove_roots.place, block.mangrove_roots.step, block.mud.break, block.mud.fall, block.mud.hit, block.mud.place, block.mud.step, block.mud_bricks.break, block.mud_bricks.fall, block.mud_bricks.hit, block.mud_bricks.place, block.mud_bricks.step, block.muddy_mangrove_roots.break, block.muddy_mangrove_roots.fall, block.muddy_mangrove_roots.hit, block.muddy_mangrove_roots.place, block.muddy_mangrove_roots.step, block.packed_mud.break, block.packed_mud.fall, block.packed_mud.hit, block.packed_mud.place, block.packed_mud.step, block.sculk_shrieker.break, block.sculk_shrieker.fall, block.sculk_shrieker.hit, block.sculk_shrieker.place, block.sculk_shrieker.shriek, block.sculk_shrieker.step, entity.allay.ambient_with_item, entity.allay.ambient_without_item, entity.allay.death, entity.allay.flap, entity.allay.hurt, entity.allay.item_given, entity.allay.item_taken, entity.frog.ambient, entity.frog.death, entity.frog.eat, entity.frog.hurt, entity.frog.lay_spawn, entity.frog.long_jump, entity.frog.step, entity.frog.tounge, entity.parrot.imitate.warden, entity.tadpole.death, entity.tadpole.eat, entity.tadpole.flop, entity.tadpole.grow_up, entity.tadpole.hurt, entity.tadpole.step, entity.warden.agitated, entity.warden.ambient, entity.warden.angry, entity.warden.attack_impact, entity.warden.death, entity.warden.dig, entity.warden.emerge, entity.warden.heartbeat, entity.warden.hurt, entity.warden.listening, entity.warden.listening_angry, entity.warden.nearby_close, entity.warden.nearby_closer, entity.warden.nearby_closest, entity.warden.roar, entity.warden.sniff, entity.warden.step, entity.warden.tendril_clicks, item.bucket.empty_tadpole, item.bucket.fill_tadpole, music.overworld.deep_dark

Worldgen / Density Function Type +2

SlideTerrain Shaper Spline

Worldgen / Feature +0 · −1

Removed: sculk_patch

Block states changed

BlockChange
acacia_leaves−waterlogged
azalea_leaves−waterlogged
birch_leaves−waterlogged
dark_oak_leaves−waterlogged
end_portal_frame−eye · facing ['north', 'south', 'west', 'east']→['north', 'east', 'south', 'west', 'up', 'down']
flowering_azalea_leaves−waterlogged
jungle_leaves−waterlogged
oak_leaves−waterlogged
soul_fire+age
spruce_leaves−waterlogged

New text (21)

KeyText
advancements.end.ride_dragon.descriptionExtra Good luck
advancements.end.ride_dragon.titleRide the End
createWorld.customize.preset.bottomless_pitBottomless Pit
createWorld.customize.preset.classic_flatClassic Flat
createWorld.customize.preset.desertDesert
createWorld.customize.preset.overworldOverworld
createWorld.customize.preset.redstone_readyRedstone Ready
createWorld.customize.preset.snowy_kingdomSnowy Kingdom
createWorld.customize.preset.the_voidThe Void
createWorld.customize.preset.tunnelers_dreamTunnelers' Dream
createWorld.customize.preset.water_worldWater World
debug.cycle_renderdistance.helpF3 + F = Cycle render distance (shift to invert)
debug.cycle_renderdistance.messageRender Distance: %s
gamemode.gamemodeNotFoundUnknown gamemode: %s
generator.amplifiedAMPLIFIED
generator.amplified.infoNotice: Just for fun! Requires a beefy computer.
generator.debug_all_block_statesDebug Mode
generator.defaultDefault
generator.flatSuperflat
generator.large_biomesLarge Biomes
generator.single_biome_surfaceSingle Biome

Renamed text (1)

KeyBeforeAfter
narration.recipeRecipe for %sReciple for %s