| Key | Text |
|---|
death.attack.anvil.player | %1$s was squashed by a falling anvil whilst fighting %2$s |
death.attack.cramming.player | %1$s was squashed by %2$s |
death.attack.dragonBreath.player | %1$s was roasted in dragon breath by %2$s |
death.attack.explosion.player.item | %1$s was blown up by %2$s using %3$s |
death.attack.fall.player | %1$s hit the ground too hard whilst trying to escape %2$s |
death.attack.fallingBlock.player | %1$s was squashed by a falling block whilst fighting %2$s |
death.attack.fireworks.player | %1$s went off with a bang whilst fighting %2$s |
death.attack.flyIntoWall.player | %1$s experienced kinetic energy whilst trying to escape %2$s |
death.attack.generic.player | %1$s died because of %2$s |
death.attack.inWall.player | %1$s suffocated in a wall whilst fighting %2$s |
death.attack.lightningBolt.player | %1$s was struck by lightning whilst fighting %2$s |
death.attack.mob.item | %1$s was slaim by %2$s using %3$s |
death.attack.outOfWorld.player | %1$s didn't want to live in the same world as %2$s |
death.attack.starve.player | %1$s starved to death whilst fighting %2$s |
death.attack.thorns.item | %1$s was killed by %3$s trying to hurt %2$s |
death.attack.wither.player | %1$s withered away whilst fighting %2$s |
filled_map.id | Id #%s |