Contents (13)
Data Component Type +6
Damage TypeKinetic WeaponMinimum Attack ChargePiercing WeaponSwing AnimationUse Effects
Enchantment Effect Component Type +1
Post Piercing Attack
Enchantment Entity Effect Type +1
Apply Impulse
Enchantment Level Based Value Type +1
Exponent
Enchantment Value Effect Type +1
Exponential
Mobs and entities +2
Items +14
Memory Module Type +2
Attack Target CooldownCharge Cooldown Ticks
Status effects +1
Outgoing Rpc Methods +1
Notification / Server / Activity
Sensor Type +1
Nautilus Temptations
Sound events +31
Entity.Baby Nautilus.AmbientEntity.Baby Nautilus.DeathEntity.Baby Nautilus.EatEntity.Baby Nautilus.HurtEntity.Baby Nautilus.SwimEntity.Nautilus.AmbientEntity.Nautilus.DashEntity.Nautilus.Dash ReadyEntity.Nautilus.DeathEntity.Nautilus.EatEntity.Nautilus.HurtEntity.Nautilus.SwimEntity.Zombie Horse.AngryEntity.Zombie Nautilus.AmbientEntity.Zombie Nautilus.DashEntity.Zombie Nautilus.Dash ReadyEntity.Zombie Nautilus.DeathEntity.Zombie Nautilus.EatEntity.Zombie Nautilus.HurtEntity.Zombie Nautilus.SwimItem.Armor.Equip NautilusItem.Armor.Unequip NautilusItem.Spear.AttackItem.Spear.HitItem.Spear.Lunge 1Item.Spear.Lunge 2Item.Spear.Lunge 3Item.Spear.UseItem.Spear Wood.AttackItem.Spear Wood.HitItem.Spear Wood.Use
New text (105)
| Key | Text |
|---|---|
advMode.setCommand.disabled | Command set: %s, but command blocks are still disabled |
commands.stopwatch.already_exists | Stopwatch '%s' already exists |
commands.stopwatch.create.success | Created Stopwatch '%s' |
commands.stopwatch.does_not_exist | Stopwatch '%s' does not exist |
commands.stopwatch.query | Stopwatch '%s' has run for %ss |
commands.stopwatch.remove.success | Removed Stopwatch '%s' |
commands.stopwatch.restart.success | Restarted Stopwatch '%s' |
death.attack.spear | %1$s was speared by %2$s |
death.attack.spear.item | %1$s was speared by %2$s using %3$s |
debug.crash.message.rebindable | %s + %s is held down. This will crash the game unless released. |
debug.entry.currently.inOverlay | %s: Currently only in debug overlay |
debug.entry.overlay | In overlay |
debug.profiling.start.rebindable | Profiling started for %s seconds. Use %s + %s to stop early |
effect.minecraft.breath_of_the_nautilus | Breath of the Nautilus |
enchantment.minecraft.lunge | Lunge |
entity.minecraft.nautilus | Nautilus |
entity.minecraft.zombie_nautilus | Zombie Nautilus |
item.intangible | Intangible |
item.minecraft.copper_nautilus_armor | Copper Nautilus Armor |
item.minecraft.copper_spear | Copper Spear |
item.minecraft.diamond_nautilus_armor | Diamond Nautilus Armor |
item.minecraft.diamond_spear | Diamond Spear |
item.minecraft.golden_nautilus_armor | Golden Nautilus Armor |
item.minecraft.golden_spear | Golden Spear |
item.minecraft.iron_nautilus_armor | Iron Nautilus Armor |
item.minecraft.iron_spear | Iron Spear |
item.minecraft.nautilus_spawn_egg | Nautilus Spawn Egg |
item.minecraft.netherite_nautilus_armor | Netherite Nautilus Armor |
item.minecraft.netherite_spear | Netherite Spear |
item.minecraft.stone_spear | Stone Spear |
item.minecraft.wooden_spear | Wooden Spear |
item.minecraft.zombie_nautilus_spawn_egg | Zombie Nautilus Spawn Egg |
key.category.minecraft.debug | Debug |
key.debug.clearChat | Clear chat |
key.debug.copyLocation | Copy location |
key.debug.copyRecreateCommand | Copy data |
key.debug.crash | Debug crash |
key.debug.debugOptions | Debug options |
key.debug.dumpDynamicTextures | Dump dynamic textures |
key.debug.dumpVersion | Dump version info |
key.debug.focusPause | Toggle lost focus pause |
key.debug.fpsCharts | FPS charts |
key.debug.modifier | Debug modifier key |
key.debug.networkCharts | Network charts |
key.debug.overlay | Toggle overlay |
key.debug.profiling | Start/stop profiling |
key.debug.profilingChart | Profiling chart |
key.debug.reloadChunk | Reload chunks |
key.debug.reloadResourcePacks | Reload resource packs |
key.debug.showAdvancedTooltips | Show advanced tooltips |
key.debug.showChunkBorders | Show chunk boundaries |
key.debug.showHitboxes | Show hitboxes |
key.debug.spectate | Cycle spectator |
key.debug.switchGameMode | Game mode switcher |
key.toggleGui | Toggle GUI |
key.toggleSpectatorShaderEffects | Toggle Spectator Shader Effects |
mco.configure.world.name.validation.whitespace | Must not start or end with whitespace |
narration.checkbox.usage.focused.check | Press Enter to check |
narration.checkbox.usage.focused.uncheck | Press Enter to uncheck |
narration.checkbox.usage.hovered.check | Left click to check |
narration.checkbox.usage.hovered.uncheck | Left click to uncheck |
options.blocks | %s Blocks |
options.cutoutLeaves | See-Through Leaves |
options.cutoutLeaves.tooltip | Allows to see through gaps in leaves. Disabling may improve performance. |
options.graphics.custom | Custom |
options.graphics.preset | Preset |
options.graphics.preset.tooltip | Sets "Quality & Performance" settings to reasonable defaults corresponding to the desired quality. |
options.improvedTransparency | Improved Transparency |
options.improvedTransparency.tooltip | An experimental approach that uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water. This will impact GPU performance. |
options.video.display.header | Display |
options.video.interface.header | Interface |
options.video.quality.header | Quality & Performance |
options.vignette | Show Vignette |
options.vignette.tooltip | This is a subtle texture over the game screen used for reducing brightness towards the edges of the screen and warning about the world border. |
options.weatherRadius | Weather Effect Radius |
options.weatherRadius.tooltip | Radius of the area where rain and snow effects are visible. Very low performance impact. |
subtitles.entity.baby_nautilus.ambient | Baby Nautilus chitters |
subtitles.entity.baby_nautilus.death | Baby Nautilus dies |
subtitles.entity.baby_nautilus.eat | Baby Nauilus eats |
subtitles.entity.baby_nautilus.hurt | Baby Nautilus hurts |
subtitles.entity.baby_nautilus.swim | Baby Nautilus swims |
subtitles.entity.nautilus.ambient | Nautilus clacks |
subtitles.entity.nautilus.dash | Nautilus jets |
subtitles.entity.nautilus.dash_ready | Nautilus recovers |
subtitles.entity.nautilus.death | Nautilus dies |
subtitles.entity.nautilus.eat | Nauilus eats |
subtitles.entity.nautilus.hurt | Nautilus hurts |
subtitles.entity.nautilus.swim | Nautilus swims |
subtitles.entity.zombie_horse.angry | Zombie Horse neighs |
subtitles.entity.zombie_nautilus.ambient | Zombie Nautilus burbles |
subtitles.entity.zombie_nautilus.dash | Zombie Nautilus jets |
subtitles.entity.zombie_nautilus.dash_ready | Zombie Nautilus recovers |
subtitles.entity.zombie_nautilus.death | Zombie Nautilus dies |
subtitles.entity.zombie_nautilus.eat | Zombie Nautilus eats |
subtitles.entity.zombie_nautilus.hurt | Zombie Nautilus hurts |
subtitles.entity.zombie_nautilus.swim | Zombie Nautilus swims |
subtitles.item.armor.equip_nautilus | Nautilus Armor equips |
subtitles.item.armor.unequip_nautilus | Nautilus Armor unequips |
subtitles.item.spear.attack | Spear jabs |
subtitles.item.spear.hit | Spear hits |
subtitles.item.spear.lunge | Spear lunges |
subtitles.item.spear.use | Charges with Spear |
subtitles.item.spear_wood.attack | Spear jabs |
subtitles.item.spear_wood.hit | Spear hits |
subtitles.item.spear_wood.use | Charges with Spear |

