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Game source › Commands › /execute

/execute

minecraft command

The /execute command in Minecraft 26.4-snapshot-5, with every argument branch the game accepts.

Syntax (110 branches)

/execute align <axes>
/execute anchored <anchor>
/execute as <targets>
/execute at <targets>
/execute facing entity <targets> <anchor>
/execute facing <pos>
/execute if biome <pos> <biome>
/execute if block <pos> <block>
/execute if blocks <start> <end> <destination> all
/execute if blocks <start> <end> <destination> masked
/execute if data block <source> <path>
/execute if data entity <source> <path>
/execute if data storage <source> <path>
/execute if dimension <dimension>
/execute if entity <entities>
/execute if function <name>
/execute if items block <source> <slots> <item_predicate>
/execute if items entity <source> <slots> <item_predicate>
/execute if loaded <pos>
/execute if predicate <predicate>
/execute if score <target> <targetObjective> < <source> <sourceObjective>
/execute if score <target> <targetObjective> <= <source> <sourceObjective>
/execute if score <target> <targetObjective> = <source> <sourceObjective>
/execute if score <target> <targetObjective> > <source> <sourceObjective>
/execute if score <target> <targetObjective> >= <source> <sourceObjective>
/execute if score <target> <targetObjective> matches <range>
/execute if slots block <source> <slots>
/execute if slots entity <source> <slots>
/execute if stopwatch <id> <range>
/execute in <dimension>
/execute on attacker
/execute on controller
/execute on leasher
/execute on origin
/execute on owner
/execute on passengers
/execute on target
/execute on vehicle
/execute positioned as <targets>
/execute positioned over <heightmap>
/execute positioned <pos>
/execute rotated as <targets>
/execute rotated <rot>
/execute run
/execute store result block <target> <path> byte <scale>
/execute store result block <target> <path> double <scale>
/execute store result block <target> <path> float <scale>
/execute store result block <target> <path> int <scale>
/execute store result block <target> <path> long <scale>
/execute store result block <target> <path> short <scale>
/execute store result bossbar <id> max
/execute store result bossbar <id> value
/execute store result entity <target> <path> byte <scale>
/execute store result entity <target> <path> double <scale>
/execute store result entity <target> <path> float <scale>
/execute store result entity <target> <path> int <scale>
/execute store result entity <target> <path> long <scale>
/execute store result entity <target> <path> short <scale>
/execute store result score <targets> <objective>
/execute store result storage <target> <path> byte <scale>
/execute store result storage <target> <path> double <scale>
/execute store result storage <target> <path> float <scale>
/execute store result storage <target> <path> int <scale>
/execute store result storage <target> <path> long <scale>
/execute store result storage <target> <path> short <scale>
/execute store success block <target> <path> byte <scale>
/execute store success block <target> <path> double <scale>
/execute store success block <target> <path> float <scale>
/execute store success block <target> <path> int <scale>
/execute store success block <target> <path> long <scale>
/execute store success block <target> <path> short <scale>
/execute store success bossbar <id> max
/execute store success bossbar <id> value
/execute store success entity <target> <path> byte <scale>
/execute store success entity <target> <path> double <scale>
/execute store success entity <target> <path> float <scale>
/execute store success entity <target> <path> int <scale>
/execute store success entity <target> <path> long <scale>
/execute store success entity <target> <path> short <scale>
/execute store success score <targets> <objective>
/execute store success storage <target> <path> byte <scale>
/execute store success storage <target> <path> double <scale>
/execute store success storage <target> <path> float <scale>
/execute store success storage <target> <path> int <scale>
/execute store success storage <target> <path> long <scale>
/execute store success storage <target> <path> short <scale>
/execute summon <entity>
/execute unless biome <pos> <biome>
/execute unless block <pos> <block>
/execute unless blocks <start> <end> <destination> all
/execute unless blocks <start> <end> <destination> masked
/execute unless data block <source> <path>
/execute unless data entity <source> <path>
/execute unless data storage <source> <path>
/execute unless dimension <dimension>
/execute unless entity <entities>
/execute unless function <name>
/execute unless items block <source> <slots> <item_predicate>
/execute unless items entity <source> <slots> <item_predicate>
/execute unless loaded <pos>
/execute unless predicate <predicate>
/execute unless score <target> <targetObjective> < <source> <sourceObjective>
/execute unless score <target> <targetObjective> <= <source> <sourceObjective>
/execute unless score <target> <targetObjective> = <source> <sourceObjective>
/execute unless score <target> <targetObjective> > <source> <sourceObjective>
/execute unless score <target> <targetObjective> >= <source> <sourceObjective>
/execute unless score <target> <targetObjective> matches <range>
/execute unless slots block <source> <slots>
/execute unless slots entity <source> <slots>
/execute unless stopwatch <id> <range>

Extracted from Minecraft 26.4-snapshot-5 on 22 October 2026. 9Minecraft is not affiliated with Mojang or Microsoft.