Wiki 9Minecraft Wiki 9Minecraft

What changed in Minecraft 1.20.2-pre1

23w35a → 1.20.2-pre1

0Added
0Removed
0Block states changed
28New text
28Text changed

Every addition, removal and change between these two versions, read straight out of the game files — not from patch notes.

New text (28)

KeyText
advancements.progress%s/%s
commands.banlist.entry.unknown(Unknown)
container.shulkerBox.itemCount%s x%s
container.shulkerBox.unknownContents???????
deathScreen.score.valueScore: %s
event.minecraft.raid.defeat.fullRaid - Defeat
event.minecraft.raid.victory.fullRaid - Victory
filled_map.explorer_jungleJungle Explorer Map
filled_map.explorer_swampSwamp Explorer Map
filled_map.village_desertDesert Village Map
filled_map.village_plainsPlains Village Map
filled_map.village_savannaSavanna Village Map
filled_map.village_snowySnowy Village Map
filled_map.village_taigaTaiga Village Map
gamerule.enderPearlsVanishOnDeathThrown ender pearls vanish on death
gamerule.enderPearlsVanishOnDeath.descriptionWhether ender pearls thrown by a player vanish when that player dies.
gui.recipebook.page%s/%s
loading.progress%s%%
mco.download.speed.narration%s/s
mco.upload.percent%s %%
merchant.title%s - %s
multiplayer.player.list.hp%shp
multiplayer.status.player_count%s/%s
optimizeWorld.progress.counter%s / %s
optimizeWorld.progress.percentage%s%%
options.languageAccuracyWarning(Language translations may not be 100%% accurate)
stats.none-
title.creditsCopyright Mojang AB. Do not distribute!

Renamed text (28)

KeyBeforeAfter
commands.random.roll%s rolled %s (between %s and %s)%s rolled %s (from %s to %s)
death.attack.anvil.player%1$s was squashed by a falling anvil whilst fighting %2$s%1$s was squashed by a falling anvil while fighting %2$s
death.attack.cactus.player%1$s walked into a cactus whilst trying to escape %2$s%1$s walked into a cactus while trying to escape %2$s
death.attack.drown.player%1$s drowned whilst trying to escape %2$s%1$s drowned while trying to escape %2$s
death.attack.dryout.player%1$s died from dehydration whilst trying to escape %2$s%1$s died from dehydration while trying to escape %2$s
death.attack.fall.player%1$s hit the ground too hard whilst trying to escape %2$s%1$s hit the ground too hard while trying to escape %2$s
death.attack.fallingBlock.player%1$s was squashed by a falling block whilst fighting %2$s%1$s was squashed by a falling block while fighting %2$s
death.attack.fallingStalactite.player%1$s was skewered by a falling stalactite whilst fighting %2$s%1$s was skewered by a falling stalactite while fighting %2$s
death.attack.fireworks.player%1$s went off with a bang whilst fighting %2$s%1$s went off with a bang while fighting %2$s
death.attack.flyIntoWall.player%1$s experienced kinetic energy whilst trying to escape %2$s%1$s experienced kinetic energy while trying to escape %2$s
death.attack.genericKill.player%1$s was killed whilst fighting %2$s%1$s was killed while fighting %2$s
death.attack.inFire.player%1$s walked into fire whilst fighting %2$s%1$s walked into fire while fighting %2$s
death.attack.inWall.player%1$s suffocated in a wall whilst fighting %2$s%1$s suffocated in a wall while fighting %2$s
death.attack.lightningBolt.player%1$s was struck by lightning whilst fighting %2$s%1$s was struck by lightning while fighting %2$s
death.attack.magic.player%1$s was killed by magic whilst trying to escape %2$s%1$s was killed by magic while trying to escape %2$s
death.attack.message_too_longActually, the message was too long to deliver fully. Sorry! Here's stripped version: %sActually, the message was too long to deliver fully. Sorry! Here's a stripped version: %s
death.attack.onFire.item%1$s was burnt to a crisp whilst fighting %2$s wielding %3$s%1$s was burned to a crisp while fighting %2$s wielding %3$s
death.attack.onFire.player%1$s was burnt to a crisp whilst fighting %2$s%1$s was burned to a crisp while fighting %2$s
death.attack.outsideBorder.player%1$s left the confines of this world whilst fighting %2$s%1$s left the confines of this world while fighting %2$s
death.attack.sonic_boom.item%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s wielding %3$s%1$s was obliterated by a sonically-charged shriek while trying to escape %2$s wielding %3$s
death.attack.sonic_boom.player%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s%1$s was obliterated by a sonically-charged shriek while trying to escape %2$s
death.attack.stalagmite.player%1$s was impaled on a stalagmite whilst fighting %2$s%1$s was impaled on a stalagmite while fighting %2$s
death.attack.starve.player%1$s starved to death whilst fighting %2$s%1$s starved to death while fighting %2$s
death.attack.sweetBerryBush.player%1$s was poked to death by a sweet berry bush whilst trying to escape %2$s%1$s was poked to death by a sweet berry bush while trying to escape %2$s
death.attack.thorns%1$s was killed trying to hurt %2$s%1$s was killed while trying to hurt %2$s
death.attack.thorns.item%1$s was killed by %3$s trying to hurt %2$s%1$s was killed by %3$s while trying to hurt %2$s
death.attack.wither.player%1$s withered away whilst fighting %2$s%1$s withered away while fighting %2$s
outOfMemory.messageMinecraft has run out of memory. This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. To prevent level corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked. Please restart the game if you see this message again.Minecraft has run out of memory. This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. To prevent world corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked. Please restart the game if you see this message again.