Wiki 9Minecraft Wiki 9Minecraft
Wiki › Exfil Craft › Configuration

Exfil Craft — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
extractionActiveTimeoutSecondsActive timeout (seconds, unused)
afkAFK
airDropBeaconBeamAir Drop Beacon Beam
airDropCountAir Drop Count
airDropRingRadiusAir Drop Ring Radius
airDropTailBufferMinutesAir Drop Tail Buffer (minutes)
airdropAir Drops
allowHomeBonemealAllow bonemeal on home plot
multiPlotEnabledAllow Buying Extra Plots
homeRerollEnabledAllow home re-roll command
allowLeavingPlotAllow leaving plot
allowLeavingRaidBoundsAllow Leaving Raid Bounds (overrides the border wall)
showDurabilityAlways Show Durability
ammunitionAmmunition
archeologistEnabledArcheologist
archeologyArcheology
rebirthArchevokerTierArchevoker boss tier
armorSkinSigilCostArmor skin sigil cost
auctionAuction House
afkAutoAwayEnabledAuto-mark AFK when inactive
autoAfkEnabledAuto-mark me AFK when inactive
raidAvoidOceanAvoid Ocean Origins
homeAvoidWaterAvoid Water When Placing Home Plot
benchCostPerLevelBench cost per enchantment level
traderBiomeRerollEnabledBiome-targeted Re-roll
factionBountyDropChanceBlanket collectible drop chance
rebirthBonecallerTierBonecaller boss tier
bookLootEnabledBooks drop in chests
bossVaultDoorEnabledBoss Room Blast Door
homeRerollBuiltCostBuilt-on re-roll cost (XP levels)
bunkerCrateCountBunker Crate Max
bunkerEntranceDoorBunker Entrance Door
bunkerRadiusBunker Grounds Radius
bunkerMinGapBunker Min Gap
bunkerRoomChestBaseChanceBunker Room Chest Chance
bunkerRoomChestDiminishBunker Room Chest Diminish
bunkerRoomChestCountBunker Room Chest Max
bunkerSpawnerGearDropPercentBunker spawner gear drop chance (%)
buriedChestCountBuried chest count
buriedChestLootTableBuried chest loot table
treasureBuried Treasure
campGuardCountCamp Guard Count
campLootTableCamp Loot Table
trappedVillagerEnabledCaptured-villager rescue enabled
centerReserveRadiusCenter Reserve Radius
centerRewardEnabledCenter Reward Enabled
overworldPatrolEnforcerChanceChance a patrol captain is an Enforcer (0-1)
overworldPatrolGuardianChanceChance an ocean patrol is guardians instead (0-1)
chatChat
clientTimeoutSecondsClient timeout (seconds)
factionBountyGraceSecondsCollectible turn-in grace period (seconds)
factionBountyBottlePerItemsCollectibles per bottle on a bounty turn-in
raidCombatLogPenaltyCombat-Log Penalty
worldContestedBarrelLootTableContested structure barrel loot table
worldContestedChestLootTableContested structure chest loot table
raidNpcWanderRadiusContract villager wander radius
raidVillagerCountContract villagers on the map
convertOresOnExpansionConvert ores on plot expansion
airDropCrateBreakXpCrate Break XP (per tier)
raidDimsAtBootCreate Raid Dimensions At Boot
creatorFormatsCreator chat tags (username=format)
creatorTagColorCreator tag color (hex)
cropsDropSeedsCrops drop seeds (home)
dailiesDailies
dailiesBonusThresholdDaily bonus difficulty threshold
dailiesBonusItemDaily bonus item
dailiesBonusCountDaily bonus item count
residentRequestChanceDaily chance of a request
dailiesFactionPointsDaily faction points
dailiesBonusEnabledDaily hard-tier bonus item
dailiesMaxBottlesDaily maximum bottles
dailiesMinBottlesDaily minimum bottles
dailiesCountDaily quests per cycle
dailiesRewardBottlesDaily reward (Bottles o' Enchanting)
dailiesRewardEmeraldsDaily reward: emeralds
residentRequestExpiryDaysDays a request stands
decipherCostBaseDecipher fee (tier 1)
decipherCostTierMultiplierDecipher fee per tier
deepDarkCenterCityDeep Dark Center Ancient City
deepDarkCityLootBoostDeep Dark City Loot Boost
deepDarkEchosLocalMaxDeep Dark Echos Max Near Player
deepDarkEchosSpawnChanceDeep Dark Echos Spawn Chance
deepDarkEchosTargetDeep Dark Echos Total (Dimension)
deepDarkBigCenterCityDeep Dark Giant Center City
deepDarkBigCityMaxDistanceDeep Dark Giant City Reach
deepDarkBigCitySizeDeep Dark Giant City Size
deepDarkMapSizeDeep Dark Map Size
deepDarkDeployMinYDeep Dark Minimum Deploy Height
deepDarkOrblingTargetDeep Dark Orbling Count
deepDarkOuterBoxSizeDeep Dark Outer Box Size
deepDarkDurationMinutesDeep Dark raid length (minutes)
deepDarkScatterMultiplierDeep Dark Scatter Multiplier
deepDarkSensorChanceDeep Dark Sculk Sensor Amount
deferredPlacementBudgetMillisDeferred placement budget (ms/tick)
deployLockoutTicksDeploy lockout (ticks)
diamondBrushTickRateDiamond Brush Speed
squadFriendlyFireDisabledDisable squad friendly fire
rebirthDragonIslandRadiusDragon credit island radius
durabilityReductionPercentDurability reduction (percent, gold excepted)
echoArmorPercentChestEcho armor: chestplate echo (%)
echoArmorPercentLightEcho armor: helmet/boots echo (%)
echoArmorPercentLegsEcho armor: leggings echo (%)
echoShieldPercentEcho shield: blocked-damage echo (%)
echoWeaponPercentEcho weapon: splash damage (%)
wantedContractCostEmeraldsEmeralds for a Wanted Contract
wantedRewardEmeraldsPerLevelEmeralds paid per Wanted level
auctionBuyFeeEmeraldsEmeralds to buy or offer
auctionPostFeeEmeraldsEmeralds to list an item
airDropEnabledEnable Air Drops
dailiesEnabledEnable Dailies
lagSpikeProtectionEnabledEnable lag-spike protection
rebirthEnabledEnable Rebirth rewards
residentRequestsEnabledEnable Resident Requests
auctionEnabledEnable the auction house
treasureMapEnabledEnable Treasure Maps
villageDefenseEnabledEnable Village Defense
wantedEnabledEnable Wanted status
enchantEnchanting
endCampCountEnd Camp Count
endCityGarrisonEnd City Garrison
endRuinHouseCountMaxEnd Floor-Plan Ruin Count (Max)
endRuinHouseCountMinEnd Floor-Plan Ruin Count (Min)
endHostileTargetEnd hostiles per player
endMapSizeEnd Map Size
endDurationMinutesEnd raid length (minutes)
endRuinTowerCountMaxEnd Ruin Tower Count (Max)
endRuinTowerCountMinEnd Ruin Tower Count (Min)
endWorldPillarCountEnd: Obsidian Pillar Count
endWorldDecorationCountEnd: World Decoration Structure Count
endWorldStructureCountEnd: World Structure Count (Friendly)
rebirthDragonTierEnder Dragon boss tier
enderiteShoveBackEnderite armor: how far back a mob is thrown
enderiteShoveRadiusEnderite armor: how far it reaches for extra throws
enderiteShoveUpEnderite armor: how far up a mob is thrown
angryGolemDamageEnraged golem attack damage
angryGolemHealthEnraged golem max health
angryGolemXpEnraged golem XP drop
rebirthEvokerTierEvoker boss tier
expansionTier1CostExpansion tier 1 cost (XP levels)
expansionTier1SizeExpansion tier 1 size (+blocks)
expansionTier2CostExpansion tier 2 cost (XP levels)
expansionTier2SizeExpansion tier 2 size (+blocks)
expansionTier3CostExpansion tier 3 cost (XP levels)
expansionTier3SizeExpansion tier 3 size (+blocks)
expansionTier4CostExpansion tier 4 cost (XP levels)
expansionTier4SizeExpansion tier 4 size (+blocks)
plotPurchaseBaseCostExtra Plot Base Cost (levels)
plotPurchaseCostStepExtra Plot Cost Step (levels)
extractionExtraction
castTimeTicksExtraction cast time (ticks)
extractionLureEnabledExtraction lure enabled
extractionLureRadiusExtraction lure radius (blocks)
extractionPortalMinGapExtraction portal min gap (blocks)
tunnelCountExtraction Tunnel Count
extractionZoneCountExtraction zone count
factionFaction
factionBountyEnabledFaction collectible bounties enabled
crateOpenPointsBaseFaction points base per loot crate (+tier)
factionBountyPointsFaction points per collectible turned in
chestOpenPointsFaction points per first chest/barrel open
golemRescuePointsFaction points per iron golem rescued
rebirthFactionPerFaction points per point
questCompletionPointsFaction points per quest completed
factionBountyPlainPointsFaction points per unbountied collectible
factionSeasonEnabledFaction seasons enabled
unburdenedEnabledFaster when travelling light
flagGarrisonSizeFlag Garrison Max Pillagers
flagGarrisonSpawnRadiusFlag Garrison Spawn Radius (chunks)
flagGarrisonTriggerChunksFlag Garrison Trigger Distance (chunks)
flagGarrisonEnabledFlag Stand Pillager Garrisons
flagRewardEnabledFlag Stand Reward Enabled
skyIslesCountMaxFloating Isle Clusters (Max)
skyIslesCountMinFloating Isle Clusters (Min)
skyIslesLootTableFloating Isle Loot Table
ruinHouseCountMaxFloor-Plan Ruin Count (Max)
ruinHouseCountMinFloor-Plan Ruin Count (Min)
ruinHouseDepthMaxFloor-Plan Ruin Depth (Max)
ruinHouseDepthMinFloor-Plan Ruin Depth (Min)
ruinHouseLootTableFloor-Plan Ruin Loot Table
ruinHouseWallHeightMaxFloor-Plan Ruin Wall Height (Max)
ruinHouseWallHeightMinFloor-Plan Ruin Wall Height (Min)
ruinHouseWidthMaxFloor-Plan Ruin Width (Max)
ruinHouseWidthMinFloor-Plan Ruin Width (Min)
pillagerBoatReboardEnabledFoot pillagers re-board free boats
footprintFlatnessToleranceFootprint Flatness Tolerance
friendRequestTimeoutSecondsFriend request timeout (seconds)
worldFriendlyBarrelLootTableFriendly structure barrel loot table
worldFriendlyChestLootTableFriendly structure chest loot table
friendFriends
friendEnabledFriends feature enabled
suffocationDurationTicksGas Time-To-Die At Full Health (ticks)
gearGear
gearLootEnabledGear drops in chests
phantomGhastRiderChanceGhast rider phantom chance
globalLootEnabledGlobal loot injection (all containers)
homeGravelDropsFlintGravel drops flint (home)
squadGuestAdventureDefaultGuests adventure-mode by default
wantedMaxLevelHighest Wanted level
homeStoneConvertBlocksHome blocks converted to stone (ores)
homeWaterMaxFractionHome Plot Max Water Fraction
hostileRespawnSecondsHostile home respawn delay (seconds)
raidDaylightBurningHostiles Burn in Daylight
auctionListingHoursHours a listing stays up
wantedDelistOfflineHoursHours offline before a contract is delisted
rebirthIllusionerTierIllusioner boss tier
lagSpikeGraceSecondsImmunity after a spike (seconds)
afkAutoAwayMinutesInactivity before auto-AFK (minutes)
initialPlotSizeInitial plot size
ironBrushTickRateIron Brush Speed
lagProtectionLag Protection
lagSpikeThresholdMsLag spike threshold (ms)
lenientClientTimeoutsLenient client timeouts
bookMergeCostPerLevelLibrarian book-merge cost per level
maxActiveListingsPerPlayerListings allowed per player
raidTelemetryEnabledLog raid heat-map telemetry
skyFloaterCountLone Floater Count
skyFloaterLootTableLone Floater Loot Table
raidManagedSpawnsEnabledManaged raid spawning
mapMarkerSizeMap Marker Size
raidBootMapsMaps Built At Boot
lobbyPlatformYMarket Height
lobbyMapSizeMarket Map Size
lobbySeedMarket World Seed
maxDeployMobsMax mobs deployed with you
raidMaxOceanFractionMax Ocean Fraction
maxIslandSizeMax plot size
squadMaxSizeMax squad size (incl. leader)
maxPlotResidentsMax villagers per plot
mimicCountMimic count
rebirthMinScoreMinimum score to rebirth
wantedTrackRefreshMinutesLevel3Minutes between readings at level 3
wantedTrackRefreshMinutesLevel4Minutes between readings at level 4
wantedTrackRefreshMinutesLevel5Minutes between readings at level 5
wantedDecayMinutesMinutes of play per Wanted level lost
mobBoltDropChanceMob Bolt Drop Chance
mobReinforcedArrowDropChanceMob Reinforced Arrow Drop Chance
mobReinforcedArrowBountyDropChanceMob Reinforced Arrow Drop Chance (Bounty Active)
mobGearEffectsMobs get gear effects
mobWeaponSwingSpeedMobs use weapon swing speed
gearMobEnabledMobs wear droppable gear
worldStructureRestampLootMod-manage world structure loot
centerMotherAmbushRadiusMother Ambush Radius
centerMotherAttackDamageMother Bite Damage
centerMotherHealthMother Health
centerMotherHealthPerPlayerMother Health Per Extra Player
centerMotherProjectileResistMother Projectile Resistance
rebirthMotherTierMother spider boss tier
multiLevelBunkersEnabledMulti-Level Boss Bunkers
plotNameCostName Plot Cost (levels)
naturalEntranceMarginNatural Entrance Border Margin
netherHostileTargetNether hostiles per player
netherMapSizeNether Map Size
netherDurationMinutesNether raid length (minutes)
netheriteFireResistPerPieceNetherite armor: fire damage kept off per piece (%)
netheriteBardingFireResistNetherite barding: fire damage kept off a pet (%)
networkNetwork
friendDefaultSurvivalNew friends can build by default
newSeedPerResetNew Region Each Reset
phantomNightMaxNight phantom max per wave
phantomNightChanceNight phantom spawn chance (per second)
phantomNightSpawnEnabledNight phantoms (raids)
nightSpeedMultiplierNight speed multiplier
overworldNightXpEnabledNight XP bonus (raids)
overworldNightXpMultiplierNight XP multiplier
oceanMonumentEnabledOcean Monument Enabled
maxOffersPerListingOffers allowed per listing
orblingLightLevelOrbling Light Level
overworldDayHostileTargetOverworld day hostiles per player
overworldMapSizeOverworld Map Size
overworldNightHostileTargetOverworld night hostiles per player
overworldNightStrengthEnabledOverworld night mob strength buff
overworldNightStrengthMultiplierOverworld night mob strength multiplier
overworldNightStrengthDamageEnabledOverworld night mob strength: buff damage too
overworldPatrolCaptainChanceOverworld patrol captain chance (0-1)
overworldPatrolSizeOverworld patrol max size (pillagers)
overworldPatrolSpawnAheadChunksOverworld patrol spawn-ahead (chunks)
overworldPatrolTriggerChunksOverworld patrol trigger chunks
overworldDurationMinutesOverworld raid length (minutes)
passiveMobBreedingPassive mob breeding (home)
passiveMobSpawningPassive mob spawning (home)
passiveMobInvulnerablePassive mobs invulnerable (home)
factionBountyChancePer-faction bounty chance per raid
petArmorWearPerPointPet armor: damage per point of wear
phoenixSigilCostPhoenix entry cost (Rebirth Sigils)
phoenixMultiplierPhoenix reward multiplier
pillagerBoatSpeedPillager boat cruising speed (blocks/tick)
pillagerBoatDisembarkReachPillager boat disembark reach (blocks)
pillagerBowChancePillager bow chance
pillagerArmorEnabledPillager iron armor
pillagerArmorChancePillager iron armor chance (0-1)
pillagerArmorDropChancePillager iron armor drop chance (0-1)
pillagerMeleeDamageMultiplierPillager melee damage multiplier
pillagerMeleeWeaponChancePillager melee weapon chance (0-1)
pillagerSpeedMultiplierPillager movement speed multiplier
pillagerPatrolSizePillager Patrol Size (Boss/Tower/Contested)
pillagerBoatReboardRadiusPillager re-board search radius (blocks)
pillagerWeaponEnchantChancePillager weapon enchant chance (0-1)
pillagerWeaponVarietyEnabledPillager weapon variety
islandPlot
plotEdgeBlockPlot edge marker block
plotResidentBlocksPlot width per villager
rebirthAtlasChunkPoints per atlas chunk explored
rebirthEnragedGolemPoints per enraged golem
rebirthIronGolemFreedPoints per iron golem freed
rebirthMobKillPoints per ordinary mob killed
rebirthPlayerKillPoints per player killed
rebirthQuestWeightPoints per quest completed
rebirthBossT1Points per Tier 1 boss
rebirthBunkerT1Points per Tier 1 bunker
rebirthCrateT1Points per Tier 1 crate
rebirthBossT2Points per Tier 2 boss
rebirthBunkerT2Points per Tier 2 bunker
rebirthCrateT2Points per Tier 2 crate
rebirthBossT3Points per Tier 3 boss
rebirthBunkerT3Points per Tier 3 bunker
rebirthCrateT3Points per Tier 3 crate
rebirthVillagePoints per village defended
portalActivationTicksPortal activation time (ticks)
extractionCloseBufferTicksPortal early-close buffer (ticks)
raidBootWarmupPre-warm raid maps at boot
pregenChunksPerTickPregen chunks per tick
hudQuest HUD
questHudOpacityQuest Tracker Opacity (%)
questHudPlacementQuest Tracker Placement
questHudSideQuest Tracker Side
raidSpawnLocalRadiusRadius the per-player hostile count covers
raidRaid
raidBorderRevealDistanceRaid Border Reveal Distance (0 = never)
traderRaidCompassCostRaid Compass Cost (levels)
raidContractEmeraldsRaid contract reward: emeralds
raidDayLootMultiplierRaid day loot multiplier
raidDaytimeHostilesRaid daytime hostiles (spawn in daylight)
raidDeathLootDespawnSecondsRaid death loot despawn (seconds)
raidJoinCountdownSecondsRaid Join Countdown (seconds)
traderRaidMapCostRaid Map Cost (levels)
raidNightDropMultiplierRaid night drop multiplier
raidOuterBoxSizeRaid Outer Box Size
raidReentryCooldownSecondsRaid re-entry cooldown (seconds)
raidSpawnRadiusRaid spawn radius
raidSpawnRefillPerPlayerRaid spawn refill rate (per player/sec)
wantedNameTagRangeRange a Wanted name tag shows at
zoneSchematicRestampLootRe-Stamp Schematic Loot
rebirthRebirth
removeRiptideRemove Riptide
replaceHomeBlocksReplace home blocks with stone
residentRequestEmeraldsRequest reward: emeralds
raidCompassRequiredRequire Raid Compass for Markers
raidMapRequiredRequire Raid Map for POIs
residentArmorWearPerPointResident Armour Wear Per Point
residentTraitPointsResident Base Stat Points
residentDeathNoticesResident Death Notices
residentGathersPerDayResident Gathers Per Day
residentInventoryFromShopResident Inventory From Shop
residentJobXpMultiplierResident Job Experience Multiplier
residentLeashDistanceResident leash distance (blocks)
residentrequestsResident Requests
residentJobWanderRadiusResident Wander Distance From Job
residentLevelingEnabledResidents Level Up
residentsPerPlayerResidents per player
chestCollectorEnabledRoaming Chest Collector (buys chests for emeralds)
defectorRoamingEnabledRoaming Defector (buys horns and banners once his quest is done)
angryGolemEnabledRoaming enraged golem
angryGolemMaxRoaming enraged golem armed chunks
raidTraderEnabledRoaming raid trader (boosted loot for emeralds)
ruinRustyChestChanceRuin Locked Chest Chance
ruinTowerCountMaxRuin Tower Count (Max)
ruinTowerCountMinRuin Tower Count (Min)
ruinTowerHeightMaxRuin Tower Height (Max)
ruinTowerHeightMinRuin Tower Height (Min)
ruinTowerLootTableRuin Tower Loot Table
ruinTowerWidthMaxRuin Tower Width (Max)
ruinTowerWidthMinRuin Tower Width (Min)
ruinedPortalCountRuined Portal Count
ruinedPortalKeyChanceRuined Portal Key Chance
ruinedPortalKeyCountRuined Portal Key Count
safepocketSafe Pocket
safePocketEnabledSafe pocket enabled
safePocketUnlockCostSafe pocket unlock cost (levels)
sandstormDarknessSandstorm Darkness
sandstormParticleDensitySandstorm Density
sandstormWindSpeedSandstorm Wind Speed
sandstormSandstorms
sandstormsEnabledSandstorms
scatterCrateT1ChanceScatter Crate Chance (Tier 1)
scatterCrateT2ChanceScatter Crate Chance (Tier 2)
scatterCrateT3ChanceScatter Crate Chance (Tier 3)
worldScatterBarrelCountScattered barrel count
worldScatterBarrelLootTableScattered barrel loot table
worldScatterChestCountScattered chest count
worldScatterChestLootTableScattered chest loot table
zoneSchematicYOffsetSchematic Y Offset
wantedTrackRadiusLevel3Search circle at level 3
wantedTrackRadiusLevel4Search circle at level 4
wantedTrackRadiusLevel5Search circle at level 5
factionSeasonFlagTargetSeason objective flag stands held
factionSeasonPillagerTargetSeason objective illagers defeated
factionSeasonObjectiveTargetSeason objective target per item
factionSeasonRewardBottlesSeason reward bottles
factionSeasonRewardEmeraldsSeason reward emeralds
safePocketSecondUnlockCostSecond safe pocket unlock cost (levels)