Enhanced Visuals Wiki › Guides › How to Use Low-Health and Damage Visuals as Combat Feedback
How to Use Low-Health and Damage Visuals as Combat Feedback
Enhanced Visuals turns your screen into a status readout. The red pulsing at low health and the flash when you take a hit are not just atmosphere, they are usable information during fights.
Reading the Feedback
- A brief flash on hit tells you damage landed even when you are looking away from your health bar.
- Sustained red pulsing means you are in the danger zone and should retreat, eat, or drink a healing potion.
- Potion effect tinting lets you confirm at a glance that a buff or debuff is still active without opening your inventory.
Practical Combat Tips
- During boss fights, keep the low-health pulse enabled so you notice when you drop into one-shot range.
- If the pulse obscures your crosshair, lower its opacity rather than disabling it entirely.
- Combine the damage flash with sound cues: the flash confirms directionless hits, while audio tells you the source.
- In PvP or hardcore runs, some players disable ambient effects but keep damage flashes on for maximum
clarity.
Because these overlays react to your actual health value, they scale naturally: the closer you are to death, the stronger the warning. Use that gradient to decide when to disengage instead of guessing from the health bar alone.