How to Farm Mobs Using Dungeonsplus Spawners
Collecting Spawners
Every Dungeonsplus dungeon has a unique themed spawner. Break it with any pickaxe (Silk Touch is not required for spawners in most setups, but check your version) and carry it home. Because each dungeon type has its own spawner, you can build specialized farms: skeleton and stray farms from Cold/Frozen Dungeons, zombie farms from Mouldy Dungeons, spider farms from Webbed Dungeons, cave spider farms from Infested and Lush Dungeons, drowned farms from Deepwater Dungeons, and husk farms from Dusty Tombs.
Building the Farm
Place the spawner in a dark, enclosed room sized to the mob's spawn radius. Surround it with a drop chute or a water stream that pushes mobs into a kill chamber. For spiders and cave spiders, make the room tall enough — they climb walls, so use a low ceiling or place the spawner in a 2-block-high chamber to limit climbing. For drowned, fill the room with water and use a soul sand bubble column or water flow to move them.
Safety and Yields
Light the player area so hostile mobs don't spawn around you. Use a hopper under the kill chamber to collect drops. Husks and strays drop useful items (rotten flesh, bones, arrows, and occasionally gear), and cave spiders drop spider eyes and string. Keep the spawner chunk loaded with a chunk loader or by staying nearby.