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Deferred Lighting Shader Mcpe Wiki › Guides › Turn On Deferred Lighting in a Bedrock World

Turn On Deferred Lighting in a Bedrock World

Deferred Lighting only works when three things are on at once: the pack, an experimental toggle, and the new rendering technology. If any one is missing, the world looks vanilla.

Activate the pack and the experimental toggle

1. From the main menu, edit the world you want to use, or start creating a new one.

2. Open Resource Packs, find Deferred Lighting in your available packs, and press Activate so it moves to the active list.

3. Open the Experiments section of the world settings.

4. Turn on Render Dragon Features for Creators. The shader will not work without this toggle.

5. Accept the experimental-world warning. Experimental toggles apply to that specific world, so repeat these steps for every world where you want the shader.

Enable the new rendering technology

1. Go back out and open Settings.

2. Look in the Video settings for the option that enables the new rendering technology, which is the deferred renderer the shader relies on. Switch it on.

3. Load the world.

Confirm it's running

Stand outside on a sunny day and look at the ground near trees or buildings. You should see dynamic shadows and a custom sun texture in the sky. If everything looks exactly like vanilla, see the troubleshooting guide. That can happen on hardware the pack doesn't support, even when every step above is correct.