Tune the Shader With Its Adjustable Settings
Deferred Lighting includes custom settings, so you can shape the look instead of accepting one fixed style. Its main effects are dynamic shadows, tone mapping, bloom, point light, and a custom sun/moon texture.
Open the pack's settings
1. Edit your world and go to Resource Packs.
2. Select Deferred Lighting in the active list.
3. Look for the pack's settings option (usually a gear icon next to the pack) and open it.
4. Make sure Render Dragon Features for Creators is still on in the world's Experiments. The settings do nothing visible without it.
A practical way to adjust
Change one thing at a time, then load the world to compare:
- Too bright or washed out? Adjust the options tied to bloom or tone mapping. Bloom is the glow around bright areas. Tone mapping controls how bright and dark parts of the scene balance against each other.
- Night feels flat? Check the options related to point light. These affect how light sources brighten their surroundings.
- Performance dips? Turn down the heavier effects first, starting with shadows or bloom, and check whether the game runs smoother.
Pick one outdoor test spot and return to it after each change. Note what you liked at noon, at sunset, and at night, because some effects stand out far more at one time of day than another. Once you're happy, reuse the same settings across your other experimental worlds.