Deferred Lighting Shader Mcpe Wiki › Guides › Show Off Each Shader Effect in the Right Scene
Show Off Each Shader Effect in the Right Scene
Each Deferred Lighting effect stands out most in a certain kind of scene. Use this checklist to see every feature, or to set up good screenshots.
Daytime effects
- Dynamic shadows: Stand in a forest such as a Birch Forest or Cherry Grove around midday.
- Custom sun texture: Look straight up on a clear day. The shader replaces the vanilla sun.
- Tone mapping: Open, bright biomes like Savanna or a Wooded Mesa plateau show how the shader balances bright sky against shaded ground. A river running through a forest is another good test.
Night effects
- Point light: Visit a village at night, or place torches and lanterns around your base. Light sources brighten their surroundings with the shader's point lighting.
- Bloom: Look at bright light sources against a dark background. You should see a soft glow spreading around them.
- Custom moon texture: Look up on a clear night to see the shader's moon.
Tips for clean comparisons
1. Use /time set in a world with cheats on to jump between noon, sunset, and midnight without waiting.
2. Use /weather clear so rain doesn't hide the sky.
3. Hide the HUD before taking screenshots.
If an effect never appears in any of these scenes, check that Render Dragon Features for Creators is on. Also keep in mind that some devices can't display the effects at all.