Create a Multi-Item Shop with Random Orders
Setting Up Variety
Instead of selling just one item, populate multiple rows in your spawner with different products. Customers will randomly request items from any row you've filled.
How It Works
Each row in the spawner inventory represents a separate item type. If you place wheat in row one, carrots in row two, and bread in row three, customers will randomly order from these three options. Stack sizes in each row control how many of that item a single customer might request.
Pricing Strategy
Use the ninth slot to set one price that applies to all items in the spawner, or leave it empty for the default one emerald per item. This works across all rows, so plan your inventory accordingly.
Practical Example
Create a "farm stand" by filling rows with different crops, or run a "diner" with cooked meats, bread, and potions. The randomness keeps gameplay dynamic and encourages you to stock diverse inventory. Experiment with different combinations to find what works best for your playstyle.