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Climax Shader Mcpe Wiki › Guides › Using Glowing Mob Eyes to Spot Hostile Mobs at Night (and How to Turn Them Off)

Using Glowing Mob Eyes to Spot Hostile Mobs at Night (and How to Turn Them Off)

One of Climax Shader's most practical features is that some hostile mobs get glowing eyes or body parts. They show up clearly in the dark, which makes night travel and cave trips much safer. The shader is still in beta, so not every hostile mob has the effect yet.

Mobs That Glow

  • Creepers and Spiders have glowing eyes. Charged Creepers also have a glowing charge effect, so you can tell them apart from a normal Creeper at a glance. Back off from those.
  • Guardians, Elder Guardians and Drowned have glowing eyes. This is especially useful at an Ocean Monument, where murky water makes them hard to see.
  • Endermen and the Ender Dragon both glow. This makes Endermen easier to track in the End and on the surface at night.

Tips for Using It

1. At night or underground, scan for pairs of glowing eyes before moving into an area.

2. When raiding an Ocean Monument, pause at the entrance and look for glowing eyes in the halls. This tells you where the Guardians are before you swim in.

3. Don't rely on the glow alone. Hostile mobs without the effect yet won't stand out.

Turning the Effect Off

If you prefer vanilla-looking mobs, open the pack's settings and choose the subpack that disables emissive entities. This removes both the glowing eyes and the glowing body parts. Fully restart the game afterwards, or the change won't apply.