Vanilla Deferred Lighting Shader FAQ
10 questions players actually ask, answered.
How do I turn on the Vanilla Deferred Lighting Shader?
After activating the pack, you must enable the “Render Dragon Features for Creators” experimental feature in your world settings. Then, change your graphics mode to “Diferred Technical Preview” in the world’s video settings.
Does this shader change how the default Minecraft lighting looks?
No, it does not change any lighting. It acts as a switch to enable the deferred technical preview while letting you keep the full vanilla look.
How do I switch to volumetric fog?
Open the pack settings and switch your configuration from the default option to the volumetric fog variant.
Why is the shader causing bugs, glitches, or performance drops?
This feature is currently only available on beta and preview versions, and it is not yet fully optimized, which can lead to performance issues and visual bugs.
Do I need to change my graphics mode in the video settings?
Yes, changing the graphics mode to “Diferred Technical Preview” is required for the pack to function correctly.
Can I use this pack to compare different Bedrock shaders side by side?
Yes, you can drag across real in-game scenes to compare various shaders and find your preferred visual experience.
What experimental toggle needs to be turned on for this to work?
You must enable the “Render Dragon Features for Creators” experimental toggle in your world settings.
What happens if I forget to change my graphics mode after activating the pack?
The deferred lighting features will not work properly unless you manually update your graphics mode to “Diferred Technical Preview” in the world's video settings.
Is volumetric fog enabled by default?
No, standard vanilla deferred lighting is the default setting, but you can manually switch to the version with volumetric fog in the pack settings.
Where can I adjust the pack settings to change between fog styles?
You can access the configuration options directly within the pack settings menu to switch between the standard look and the volumetric fog version.