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Tdpe Shader Mcpe Wiki › Guides › How to Configure Weather, Lighting, and Shadows in TDPE Shader

How to Configure Weather, Lighting, and Shadows in TDPE Shader

Daytime exploration and stormy weather look noticeably different with TDPE Shader active. Understanding which lighting and weather features are running helps you fine-tune the game's atmosphere and performance.

Sunlight and Shadows

During clear weather in the Overworld, the shader introduces several lighting behaviors:

  • Sunbeams and Sun Rays: Directional shafts of light shine through the sky and around obstacles like trees and cliffs.
  • Player Shadow: Your character model casts a dynamic shadow on the ground based on the position of the light.
  • Bump Effect: Adds a sense of surface depth and texture to blocks when light hits them.

Weather Enhancements

When a storm begins, the shader activates its custom Rain Effect, altering how wet weather and precipitation appear across your world.

Adjusting for Performance or Clarity

Features like the Bump Effect, Player Shadow, and Rain Effect can be resource-intensive on mobile devices. If your frame rate drops when a storm starts or when moving through dense forests with heavy Sun rays, pause the game, open the TDPE Shader settings menu, and turn off those individual lighting or weather options.