Tdpe Shader Mcpe Wiki › Guides › How to Adjust Water and Underwater Visuals in TDPE Shader
How to Adjust Water and Underwater Visuals in TDPE Shader
TDPE Shader overhauls how oceans, rivers, and lakes look both from the shore and while swimming beneath the surface. If you want to improve visibility while exploring ocean monuments or reduce lag near large bodies of water, you can manage these effects individually.
Surface Water Features
When looking at water from above, the shader applies two main visual upgrades:
- Water Waves: Adds continuous surface motion to water blocks.
- Sun Reflection: Creates a bright reflection of the sun across the moving water surface.
Underwater Visuals
Submerging yourself in water activates three distinct visual changes:
- Underwater Effect: Alters the general ambiance and appearance of submerged areas.
- Underwater Distortion: Applies a visual ripple to your screen while swimming.
- Underwater Sunbeams: Projects shafts of light down through the water from the surface.
If the Underwater Distortion makes it difficult to aim your trident or navigate drowned ruins, or if Water Waves lower your frame rate, open your active Resource Packs list, access the TDPE Shader settings, and toggle off the specific water features you do not want to use.