Horse Keeper Resource Pack FAQ
10 questions players actually ask, answered.
Why can't I find the new western items or structures in the creative inventory?
Because this is a resource pack, it does not add separate item IDs to the inventory. Instead, it retextures existing vanilla items like helmets and goat horns, and uses renamed armor stands and horses to display custom models.
Do I need to turn on Experimental Features in my world settings?
No, this is a resource pack only and does not require any Experimental Features to be enabled to work properly.
How do I get the cowboy hats and other western headgear?
All hats are retextured vanilla helmets. Equip a leather helmet for a strawhat, chain for a fancy green feathered hat, iron for a white hat, gold for a rich man's hat, diamond for a brown cowboy hat, or netherite for a black cowboy hat.
How do I place the piano, windmill, waterwheel, and scarecrow?
Place a normal armor stand down, then use an anvil to rename a Name Tag to the structure you want (such as "scarecrow"). Use the renamed Name Tag on the armor stand to transform its model.
How do you play the piano once it is placed?
Since the piano is a renamed armor stand, you can make it play by interacting with it to change the armor stand's pose.
Why isn't my armor stand turning into a wagon when I name it?
Unlike the other structures, the wagon does not use an armor stand. You need to rename a Name Tag to "wagon" and use it directly on a horse instead.
How do I get the unicorn in this pack?
Use an anvil to rename a Name Tag to "unicorn" and apply it to any horse to trigger the Easter egg model.
How do I get and play the harmonica?
The harmonica is a retextured Goat Horn. Simply find or summon a regular Goat Horn and use it as you normally would to play it.
What weapons and consumables are included in the pack?
The pack retextures vanilla items to include a Single-Action Revolver, Double-Barreled Shotgun, pitchfork, and lasso. It also features whiskey and a cigar, which both have custom first-person animations when used.
Do the guns and consumables work in both first-person and third-person views?
The Single-Action Revolver and Double-Barreled Shotgun have custom models for both first-person and third-person views. The whiskey and cigar specifically feature custom first-person animations.