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How to Calibrate Brightness for DGR Shader Official Edition

Adjusting In-Game Brightness

DGR Shader Official Edition changes the way light, skies, and textures appear in your world while keeping the overall vanilla style intact. If your game looks washed out during the day or the custom sun, moon, and water textures seem overly bright, you need to adjust your vanilla video settings to match the pack's lighting baseline.

1. Pause your game or return to the main title screen and open the Settings menu.

2. Select the Video tab from the left-hand sidebar.

3. Locate the Brightness slider near the top of the video options.

4. Drag the slider until it sits at exactly 50%.

Why 50% Brightness Matters

This shader package is specifically calibrated to be played at 50% in-game brightness. Leaving the vanilla brightness slider at maximum can flatten the shading contrast and wash out the new blocky, mineral, and water textures included in the pack. Setting it to the recommended 50% mark ensures the realistic sun and moon, new clouds, and environmental shading display as intended without requiring any complex configuration files.