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Better Mob Animations Mcpe Wiki › Guides › Triggering New Hostile Mob Combat and Movement Animations

Triggering New Hostile Mob Combat and Movement Animations

Hostile mobs in the Better Mob Animations Pack have overhauled movement, idle, and combat animations. Many of these visual changes only appear when the mob is put into specific environmental or combat situations.

Undead Mobs and Swimmers

Zombies, Husks, Drowned, and Zombie Villagers all share a suite of updated animations, including their baby variants.

  • Movement and Idling: Watch regular undead mobs for realistic walking and improved hand animations. Baby variants feature their own distinct realistic idle and running animations when chasing a target.
  • Water Behavior: Lead a Zombie, Husk, Drowned, or Zombie Villager (adult or baby) into deep water to trigger their custom swimming animation instead of the standard vanilla bobbing.
  • Combat: Allow these undead mobs to swing at a target to see their new attack animations, and deal fatal damage to view their custom death animations.

Ranged, Climbing, and Teleporting Mobs

  • Spiders: Spiders feature 3D animated fangs and a realistic walking gait. Lead a spider toward a vertical block face to watch its new realistic wall-climbing animation. If it climbs onto a ceiling or overhang, it will flip upside down while sticking to the surface.
  • Skeletons and Strays: Observe these mobs from a distance to see their new walking and idle stances, along with an improved bow-holding animation.
  • Endermen and Creepers: Creepers display a new body idle, eye blinking, and improved walking. Look directly at an Enderman to provoke it, switching its new walking animation into a distinct angry running animation.