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Better Mob Animations Pack FAQ

10 questions players actually ask, answered.

Will using this pack disable achievements in my survival world?
No, this functions strictly as a resource pack and does not disable achievements. You can apply it to existing survival worlds and continue earning achievements normally.
Do I need to turn on any experimental toggles for the animations to work?
No experimental toggles are required in your world settings. Simply activate the pack in your resource pack menu and load into your game.
Why don't all the mobs in my world have new animations?
The pack currently only updates a selected list of vanilla mobs rather than every creature in the game. Any mob not yet included on the supported list will continue to use its default vanilla animations.
How do I see the new villager and wandering trader panic animations?
Villagers and Wandering Traders only use their panic animation when they are actively being chased by zombies. During normal gameplay, you will instead see their dynamic hands while walking, eye blinking, and an idle bobbing motion.
Do baby zombies and husks have the same animations as the adult ones?
While they share the same improved hand, swimming, attack, and death animations, the baby variants have a few distinct behaviors. Baby Zombies, Baby Husks, and Baby Zombie Villagers feature their own realistic idle animations and a dedicated running animation instead of the adult walking animation.
What changes were made to spiders?
Spiders have been updated with 3D animated fangs, realistic walking, and a new attack animation. They also feature a realistic wall-climbing animation and will flip upside down when sticking to ceilings.
Why do squids and glow squids look completely different?
Unlike other mobs that only received movement updates, both Squids and Glow Squids are given a brand new model by this pack. Alongside the model change, they also feature new idle and swimming animations.
Why aren't sheep and chickens blinking or showing new death animations?
Not all passive farm animals have the exact same set of animation triggers. Cows and Mooshrooms have the full set of walking, running, idle, blinking, and death animations, whereas Sheep only have walking and death animations, and Chickens only have walking, idle, and blinking animations.
How do I trigger the new Enderman running animation?
The Enderman only uses its new running animation when it is angry. You must provoke it by looking at it or attacking it to see the run, otherwise it will only use its updated walking animation.
Do skeletons and strays have new shooting animations?
Skeletons and Strays do not have a new firing animation, but they do have an improved bow-holding animation. They also feature newly updated walking and idle animations.