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Atlas Shader Mcpe Wiki › Guides › How to Verify Atlas Shader Visuals and Foliage Effects

How to Verify Atlas Shader Visuals and Foliage Effects

Once you load into a world with Atlas Shader active, you can immediately check a few specific vanilla environments to confirm that the texture pack is rendering its shader-like effects and model changes properly.

Checking the Saturated Vanilla Theme

Atlas Shader is designed to keep a vanilla-style look while boosting color saturation to mimic traditional shaders. Walk into an open biome during daytime and check the terrain colors. Grass blocks, water, and sky tones should appear noticeably richer and more vibrant than default textures without changing the fundamental pixel art style of your blocks.

Inspecting Lush 3D Leaves

Head to any forested biome or place down a few vanilla leaf blocks to verify the custom foliage models:

1. Look closely at the edges of tree canopies. Instead of flat, cubic blocks, you should see lush, custom 3D leaves extending outward.

2. If the leaves still look completely flat, open your Settings, go to Video, and make sure options like Fancy Leaves or Fancy Graphics are toggled on so Bedrock renders transparent and extruded leaf geometry properly.

Observing Block Animations

Watch the trees and surrounding animated blocks for a few moments. As a light version of the RRD Shader, Atlas Shader intentionally reduces the waving leaves animation and uses more lightweight block animations. You should see subtle, gentle movement in the foliage rather than heavy, distracting swaying.