Explore Each Dimension with Its Own Lighting and Fog
Solace V Shader does not use one look everywhere. Each dimension gets its own customized lighting, fog, and color grading, so it is worth visiting all of them.
What to do when you change dimensions
1. Take note of how your preset looks in the Overworld first. The sky, fog, and color tone set your baseline.
2. Travel through a portal and give your eyes a moment. Expect the fog density, light color, and overall grading to shift to suit the new dimension.
3. Walk around open areas and enclosed areas. Fog and lighting read very differently in wide spaces than in tight ones.
Getting comfortable visibility
- If the fog in a dimension feels too thick for navigating, try another preset. The natural realistic option may feel clearer than the gloomy eerie mode.
- Carry plenty of light sources. The shader's lighting makes torches, lanterns, and candles feel more atmospheric, and they also help you see in darker dimensions.
- Check your in-game Video settings too. Render distance affects how far you can see before the fog takes over.
Tip: For builders, per-dimension grading means one block palette can look quite different in the Nether or the End than in the Overworld. Preview materials in the dimension where you plan to build.