Check That Normal Maps and Texture AO Are Working
Solace V Shader adds 128x normal maps and hand-crafted 128x texture ambient occlusion (AO). Normal maps give blocks surface detail. AO adds depth in shaded areas. Here is how to confirm everything is active.
Quick checks
1. Main menu and loading screen: With the pack active, the main menu and loading screen show a custom shader background. If you see the plain vanilla screens, the pack isn't applied.
2. Global Resources: Open Settings > Global Resources. Make sure Solace V Shader is in your active list and sits above any other packs that could override it.
3. Block detail: In a world, stand close to stone, wood, or bricks in sunlight. Surfaces should show raised and recessed detail rather than flat textures.
4. Shaded corners: Go into a cave or under an overhang. Heavily shaded areas should still show depth from the texture AO.
If things look wrong
- Flat, vanilla-looking textures: Another resource pack may be overriding the shader. Move Solace V Shader higher in the list or disable the conflicting pack.
- Pack not loading at all: If your device or setup needs a shader patch or loader to run Bedrock shaders, make sure it is installed and running.
- Low framerate: High-resolution maps can be demanding. Lower render distance in Video settings to see if performance improves.