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Explore How Lighting and Fog Change Across Different Terrain

Solace Natural Shader adjusts its lighting and tonal system individually for each terrain area. A desert, forest, snowy peak, and swamp can each look noticeably different. Here's how to explore and capture that variety.

Tour different areas

1. Load a world (or create a new one) and travel between contrasting terrain: open plains, dense forest, desert, snowy mountains, and coastlines.

2. At each stop, pause and look around in all directions. Pay attention to the overall color tone, how bright the light feels, and how the fog builds in the distance.

3. Visit the same place at different times of day. Lighting and fog together can change the mood of an area a lot.

4. Use an elevated viewpoint, such as a hill or a pillar you build, to see how fog layers over the landscape.

Take better screenshots

1. Open Settings > Video and raise Render Distance as far as your device handles smoothly. More distant terrain shows the atmosphere and fog better.

2. Hide the HUD before taking the shot. On PC, press F1. On other devices, use the option in Settings > Video to hide the HUD or hand.

3. Get close to blocks, too. The pack's square blocks are highly detailed, so close-up shots of stone, wood, or leaves show off a different side of it.

4. If the pack offers atmospheric settings, try adjusting them and retaking the same shot to compare results.