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No RTX Shader FAQ

10 questions players actually ask, answered.

Does No RTX Shader work with the Render Dragon engine?
Yes, this shader texture pack is built to work alongside Render Dragon without issues. However, because of Render Dragon's limitations, the shader is not overly detailed compared to older engines.
Do I need to turn on Experimental Features in my world settings?
No, you do not need to enable any experimental mode toggles to use this pack. It functions purely as a resource pack with no special world requirements.
How do I turn off the waving plant animations?
You can disable the movement for flowers, grass, tree leaves, and crops by opening the pack's subpacks menu. Select the subpackage option that turns off plant animations before loading your world.
Why aren't the custom emoticons showing up in my game?
Custom emoticons will not work if you only apply the pack to a single world's resource settings. The only way to activate the emoticons from the subpacks menu is by applying the texture pack in your Global Resources.
How can I fix lag or low FPS when using this shader on a low-end device?
Not all devices can handle the high-quality animations, so it is recommended to lower the resolution in the pack's subpack settings. You can also use the subpack options to completely disable waving plant animations to improve performance.
Do I need an RTX graphics card or a powerful PC to run this?
No, you do not need an RTX card or a high-end system. The pack is specifically designed to run on low-end devices and has no special hardware requirements.
Can I use No RTX Shader on mobile or console?
The shader works on mobile devices and should also work fine on consoles, though console support has not been fully tested yet.
What visual changes does this pack actually make to the world?
It brightens the game, makes shiny blocks brighter, and adds a more vivid atmosphere with new fog. It also replaces the default water with transparent, realistic water and adds movement animations to plants.
Why do some shader effects look unfinished or lack detail?
The shader is still in its early stages of development, so some visual details are currently missing. Additionally, the Render Dragon engine restricts how detailed the shader effects can be.
Where can I find more help if something in the pack isn't working right?
There is a .txt file included directly inside the texture pack's files that answers additional questions. Open the pack folder in your device's file manager to read this text file for troubleshooting help.